niveau4: lumières et lave

This commit is contained in:
Thomas Lavocat
2023-06-09 20:20:59 +02:00
parent b5267d8133
commit 3ce34b092c
2 changed files with 224 additions and 34 deletions

View File

@@ -708,7 +708,7 @@ texture = ExtResource("2_n1x7g")
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1841,6 +1841,102 @@ texture = ExtResource("2_n1x7g")
13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 2, 2.5, 8, -3, 8)
13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_2/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_1/angular_velocity = 0.0
0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_2/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_2/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_2/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_2/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_2/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_2/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_2/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_2/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_2/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_2/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_2/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
resource_name = "sans_collision_pour_background"

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