edging: la princesse utilise son animation proche du vide

Et voilà, j'aurais du le faire en juin! mais les vacances toussa toussa,
maintenant en tout cas, c'est le cas tralala.
This commit is contained in:
Thomas Lavocat
2023-10-15 15:17:15 +02:00
parent ae3a412c94
commit 421be4a02b
2 changed files with 58 additions and 3 deletions

View File

@@ -85,6 +85,7 @@ var walking_step: int = -1 # où la princesse en est dans son tableau d'accel
var walk_incr_reserve : int = 0 # utilisé pour la différence ralentissement air/sol
var init_decel: bool = true # utilisé pour initialiser la décélération
var init_direction_change = true # utilisé pour initialiser le changement de direction
var near_cliff = false
# variables d'état relatives au saut
var jumping : bool = false # Princesse est-elle en train de sauter ?
@@ -151,6 +152,7 @@ func copy_from(other : Princess):
dash_direction_x = other.dash_direction_x
dash_direction_y = other.dash_direction_y
available_dashs = other.available_dashs
near_cliff = other.near_cliff
################################################################################
#
@@ -554,6 +556,7 @@ func read_input() -> void:
func compute_state() -> void:
collide_ground_far_detect = ground_far_detect.is_colliding() or ground_far_detect2.is_colliding()
near_cliff = collide_ground_far_detect and not(ground_far_detect.is_colliding() and ground_far_detect2.is_colliding())
collide_wall_far_detect = (
wall_far_detect_left.is_colliding() or
wall_detect_left2.is_colliding() or
@@ -597,7 +600,10 @@ func get_new_animation() -> String:
if walking_step > 0:
animation_new = "walk"
else:
animation_new = "idle"
if near_cliff:
animation_new = "near_cliff"
else:
animation_new = "idle"
else:
if velocity.y > 0.0:
if get_coyote(coyote_grab):

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=73 format=3 uid="uid://dv0mokf4eogm7"]
[gd_scene load_steps=80 format=3 uid="uid://dv0mokf4eogm7"]
[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
@@ -10,6 +10,7 @@
[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
[ext_resource type="Texture2D" uid="uid://vb6uaygswp4w" path="res://sprite/princess_edging.png" id="9_hgh77"]
[ext_resource type="Texture2D" uid="uid://cfptwn1c03k1b" path="res://masks/smoke_particle_6.png" id="11_4uqsf"]
[sub_resource type="Gradient" id="Gradient_anx4x"]
@@ -199,6 +200,30 @@ region = Rect2(0, 200, 24, 50)
atlas = ExtResource("6_srvje")
region = Rect2(0, 250, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_rqqt6"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 0, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_uevhd"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 50, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_4tws1"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 100, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_dokbq"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 150, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_i44mq"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 200, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_twit3"]
atlas = ExtResource("9_hgh77")
region = Rect2(0, 250, 24, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_yxjwj"]
atlas = ExtResource("4_iiu2b")
region = Rect2(0, 0, 24, 50)
@@ -381,6 +406,29 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rqqt6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uevhd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4tws1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dokbq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i44mq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_twit3")
}],
"loop": true,
"name": &"near_cliff",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_yxjwj")
}, {
"duration": 1.0,
@@ -509,7 +557,8 @@ speed_scale = 5.73
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(0.823529, 0.823529, 0.823529, 1)
sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"walk"
animation = &"near_cliff"
frame_progress = 0.817412
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)