edging: la princesse utilise son animation proche du vide
Et voilà, j'aurais du le faire en juin! mais les vacances toussa toussa, maintenant en tout cas, c'est le cas tralala.
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=73 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=80 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -10,6 +10,7 @@
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[ext_resource type="Texture2D" uid="uid://c2xtcu5ysgi7o" path="res://sprite/princess_jumping.png" id="6_srvje"]
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[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[ext_resource type="Texture2D" uid="uid://vb6uaygswp4w" path="res://sprite/princess_edging.png" id="9_hgh77"]
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[ext_resource type="Texture2D" uid="uid://cfptwn1c03k1b" path="res://masks/smoke_particle_6.png" id="11_4uqsf"]
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[sub_resource type="Gradient" id="Gradient_anx4x"]
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@@ -199,6 +200,30 @@ region = Rect2(0, 200, 24, 50)
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atlas = ExtResource("6_srvje")
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region = Rect2(0, 250, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rqqt6"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 0, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uevhd"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 50, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4tws1"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 100, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dokbq"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 150, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_i44mq"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 200, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_twit3"]
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atlas = ExtResource("9_hgh77")
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region = Rect2(0, 250, 24, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_yxjwj"]
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atlas = ExtResource("4_iiu2b")
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region = Rect2(0, 0, 24, 50)
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@@ -381,6 +406,29 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rqqt6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uevhd")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4tws1")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dokbq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i44mq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_twit3")
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}],
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"loop": true,
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"name": &"near_cliff",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_yxjwj")
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}, {
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"duration": 1.0,
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@@ -509,7 +557,8 @@ speed_scale = 5.73
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(0.823529, 0.823529, 0.823529, 1)
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sprite_frames = SubResource("SpriteFrames_q52wx")
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animation = &"walk"
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animation = &"near_cliff"
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frame_progress = 0.817412
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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