niveau/transitions: shader de transition
Entre les niveaux et à la mort il y a maintenant un fondu au noir qui se met en place pour éviter d'avoir la gerbe sur les mouvements de caméra. la physique est en pause pendant la transition.
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@@ -1,13 +1,13 @@
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[gd_scene load_steps=4 format=3 uid="uid://dn0b30kvaeasf"]
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[gd_scene load_steps=3 format=3 uid="uid://dn0b30kvaeasf"]
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[ext_resource type="Script" path="res://game.gd" id="1_yny56"]
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[ext_resource type="PackedScene" uid="uid://dvlb4thqhqke" path="res://HUD/hud.tscn" id="2_0fnfe"]
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[ext_resource type="Script" path="res://HUD/hud.gd" id="3_x1wcj"]
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[node name="game" type="Node"]
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script = ExtResource("1_yny56")
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[node name="HUD" parent="." instance=ExtResource("2_0fnfe")]
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script = ExtResource("3_x1wcj")
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[connection signal="fart_reloaded" from="HUD" to="." method="_on_hud_fart_reloaded"]
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[connection signal="screen_is_black" from="HUD" to="." method="_on_hud_screen_is_black"]
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[connection signal="screen_is_ready" from="HUD" to="." method="_on_hud_screen_is_ready"]
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