game: Le niveau jeu le rechargement
Plutôt que la princesse, c'est leu jeu qui s'occupe de recharger la scène si la princesse est morte.
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@@ -43,6 +43,7 @@ var DASH_SPEED = WALKING_SPEED * 2
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@export var WALK_INCR_AIR : int = 3
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signal cheese_collected()
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signal princesse_is_dead()
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var locked = true
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@@ -482,10 +483,9 @@ func death() -> void:
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dead = true
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death_animation.play(&"death")
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func _ready():
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await get_tree().create_timer(0.3).timeout
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func go_play():
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locked = false
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dead = false
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func _on_death_player_animation_finished(_anim_name: StringName) -> void:
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get_tree(). reload_current_scene()
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princesse_is_dead.emit()
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