game: Le niveau jeu le rechargement
Plutôt que la princesse, c'est leu jeu qui s'occupe de recharger la scène si la princesse est morte.
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20
game.gd
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20
game.gd
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@@ -0,0 +1,20 @@
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extends Node
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@onready var transition_shader := $"TransitionShader"
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@onready var princesse := $"level/Princesse"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_on_transition_shader_fade_in_done()
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func _on_transition_shader_fade_in_done() -> void:
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princesse.go_play()
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func _on_princesse_princesse_is_dead() -> void:
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_on_transition_shader_fade_out_done()
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func _on_transition_shader_fade_out_done() -> void:
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get_tree(). reload_current_scene()
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://8mc82qjj5gma"]
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[gd_scene load_steps=4 format=3 uid="uid://8mc82qjj5gma"]
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[ext_resource type="PackedScene" uid="uid://cfou80f4ng1q0" path="res://levels/level.tscn" id="1_qv57y"]
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[ext_resource type="Script" path="res://game.gd" id="1_yny56"]
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[ext_resource type="PackedScene" uid="uid://dv0mokf4eogm7" path="res://princesse.tscn" id="2_0ku48"]
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[node name="game" type="Node"]
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script = ExtResource("1_yny56")
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[node name="level" parent="." instance=ExtResource("1_qv57y")]
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light_mask = 1
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@@ -14,3 +16,5 @@ position = Vector2(1, 10)
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position = Vector2(-137, -46)
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scale = Vector2(0.6, 0.6)
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collision_mask = 112
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[connection signal="princesse_is_dead" from="level/Princesse" to="." method="_on_princesse_princesse_is_dead"]
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@@ -43,6 +43,7 @@ var DASH_SPEED = WALKING_SPEED * 2
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@export var WALK_INCR_AIR : int = 3
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signal cheese_collected()
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signal princesse_is_dead()
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var locked = true
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@@ -482,10 +483,9 @@ func death() -> void:
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dead = true
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death_animation.play(&"death")
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func _ready():
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await get_tree().create_timer(0.3).timeout
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func go_play():
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locked = false
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dead = false
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func _on_death_player_animation_finished(_anim_name: StringName) -> void:
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get_tree(). reload_current_scene()
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princesse_is_dead.emit()
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