Plutôt que la princesse, c'est leu jeu qui s'occupe de recharger la scène si la princesse est morte.
21 lines
778 B
Plaintext
21 lines
778 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://8mc82qjj5gma"]
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[ext_resource type="PackedScene" uid="uid://cfou80f4ng1q0" path="res://levels/level.tscn" id="1_qv57y"]
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[ext_resource type="Script" path="res://game.gd" id="1_yny56"]
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[ext_resource type="PackedScene" uid="uid://dv0mokf4eogm7" path="res://princesse.tscn" id="2_0ku48"]
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[node name="game" type="Node"]
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script = ExtResource("1_yny56")
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[node name="level" parent="." instance=ExtResource("1_qv57y")]
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light_mask = 1
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visibility_layer = 1
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position = Vector2(1, 10)
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[node name="Princesse" parent="level" instance=ExtResource("2_0ku48")]
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position = Vector2(-137, -46)
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scale = Vector2(0.6, 0.6)
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collision_mask = 112
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[connection signal="princesse_is_dead" from="level/Princesse" to="." method="_on_princesse_princesse_is_dead"]
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