niveau: physique pour les nouveau blocs
Rajout de la physique pour le nouveaus blocs. D'ailleurs ils sont très jolis. Merci!
This commit is contained in:
@@ -516,403 +516,273 @@ texture = ExtResource("2_n1x7g")
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0:6/0 = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_1/angular_velocity = 0.0
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1:6/0 = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_1/angular_velocity = 0.0
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_1/angular_velocity = 0.0
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3:6/0 = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_1/angular_velocity = 0.0
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4:6/0 = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_1/angular_velocity = 0.0
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5:6/0 = 0
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5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/angular_velocity = 0.0
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5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_1/angular_velocity = 0.0
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6:6/0 = 0
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_1/angular_velocity = 0.0
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7:6/0 = 0
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_1/angular_velocity = 0.0
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8:6/0 = 0
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8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:6/0/physics_layer_0/angular_velocity = 0.0
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8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:6/0/physics_layer_1/angular_velocity = 0.0
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9:6/0 = 0
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9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:6/0/physics_layer_0/angular_velocity = 0.0
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9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:6/0/physics_layer_1/angular_velocity = 0.0
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10:6/0 = 0
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10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_0/angular_velocity = 0.0
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10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_1/angular_velocity = 0.0
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11:6/0 = 0
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11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_0/angular_velocity = 0.0
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11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_1/angular_velocity = 0.0
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12:6/0 = 0
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12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_0/angular_velocity = 0.0
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12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_1/angular_velocity = 0.0
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13:6/0 = 0
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13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_0/angular_velocity = 0.0
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13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_1/angular_velocity = 0.0
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14:6/0 = 0
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14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_0/angular_velocity = 0.0
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14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_1/angular_velocity = 0.0
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15:6/0 = 0
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15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_0/angular_velocity = 0.0
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15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_1/angular_velocity = 0.0
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0:7/0 = 0
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0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_0/angular_velocity = 0.0
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0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_1/angular_velocity = 0.0
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1:7/0 = 0
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1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_0/angular_velocity = 0.0
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1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_1/angular_velocity = 0.0
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2:7/0 = 0
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2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_0/angular_velocity = 0.0
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2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_1/angular_velocity = 0.0
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3:7/0 = 0
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_1/angular_velocity = 0.0
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4:7/0 = 0
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4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_0/angular_velocity = 0.0
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4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_1/angular_velocity = 0.0
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5:7/0 = 0
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5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_0/angular_velocity = 0.0
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5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_1/angular_velocity = 0.0
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6:7/0 = 0
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6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:7/0/physics_layer_0/angular_velocity = 0.0
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6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:7/0/physics_layer_1/angular_velocity = 0.0
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7:7/0 = 0
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7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:7/0/physics_layer_1/angular_velocity = 0.0
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8:7/0 = 0
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8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:7/0/physics_layer_0/angular_velocity = 0.0
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8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
8:7/0/physics_layer_1/angular_velocity = 0.0
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9:7/0 = 0
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9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:7/0/physics_layer_0/angular_velocity = 0.0
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9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:7/0/physics_layer_1/angular_velocity = 0.0
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10:7/0 = 0
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10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
10:7/0/physics_layer_0/angular_velocity = 0.0
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10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:7/0/physics_layer_1/angular_velocity = 0.0
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11:7/0 = 0
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||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:7/0/physics_layer_0/angular_velocity = 0.0
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11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
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11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
11:7/0/physics_layer_1/angular_velocity = 0.0
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12:7/0 = 0
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||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:7/0/physics_layer_0/angular_velocity = 0.0
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12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:7/0/physics_layer_1/angular_velocity = 0.0
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13:7/0 = 0
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13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:7/0/physics_layer_0/angular_velocity = 0.0
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13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:7/0/physics_layer_1/angular_velocity = 0.0
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14:7/0 = 0
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14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:7/0/physics_layer_0/angular_velocity = 0.0
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14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:7/0/physics_layer_1/angular_velocity = 0.0
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15:7/0 = 0
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15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:7/0/physics_layer_0/angular_velocity = 0.0
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15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:7/0/physics_layer_1/angular_velocity = 0.0
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0:8/0 = 0
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0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:8/0/physics_layer_0/angular_velocity = 0.0
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0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
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0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
0:8/0/physics_layer_1/angular_velocity = 0.0
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1:8/0 = 0
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||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
1:8/0/physics_layer_1/angular_velocity = 0.0
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2:8/0 = 0
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||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
||||
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_1/angular_velocity = 0.0
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||||
3:8/0 = 0
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||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
3:8/0/physics_layer_1/angular_velocity = 0.0
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4:8/0 = 0
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||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:8/0 = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
||||
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
|
||||
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:8/0 = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:8/0 = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:8/0 = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_1/angular_velocity = 0.0
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11:8/0 = 0
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||||
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:8/0/physics_layer_1/angular_velocity = 0.0
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||||
12:8/0 = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
12:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_1/angular_velocity = 0.0
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14:8/0 = 0
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||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:9/0 = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:9/0 = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:9/0 = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:9/0 = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:9/0 = 0
|
||||
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:9/0 = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:10/0 = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:10/0 = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:10/0 = 0
|
||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:10/0 = 0
|
||||
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:10/0 = 0
|
||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:10/0 = 0
|
||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:10/0 = 0
|
||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
@@ -1150,6 +1020,48 @@ texture = ExtResource("2_n1x7g")
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
||||
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
||||
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8)
|
||||
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:11/0 = 0
|
||||
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
|
||||
resource_name = "pics"
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user