niveau: physique pour les nouveau blocs
Rajout de la physique pour le nouveaus blocs. D'ailleurs ils sont très jolis. Merci!
This commit is contained in:
@@ -516,403 +516,273 @@ texture = ExtResource("2_n1x7g")
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0:6/0 = 0
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0:6/0 = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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0:6/0/physics_layer_0/angular_velocity = 0.0
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0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_1/angular_velocity = 0.0
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0:6/0/physics_layer_1/angular_velocity = 0.0
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1:6/0 = 0
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1:6/0 = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_1/angular_velocity = 0.0
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1:6/0/physics_layer_1/angular_velocity = 0.0
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2:6/0 = 0
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_1/angular_velocity = 0.0
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2:6/0/physics_layer_1/angular_velocity = 0.0
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3:6/0 = 0
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3:6/0 = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_1/angular_velocity = 0.0
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3:6/0/physics_layer_1/angular_velocity = 0.0
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4:6/0 = 0
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4:6/0 = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_1/angular_velocity = 0.0
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4:6/0/physics_layer_1/angular_velocity = 0.0
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5:6/0 = 0
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5:6/0 = 0
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||||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/angular_velocity = 0.0
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5:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
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5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_1/angular_velocity = 0.0
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5:6/0/physics_layer_1/angular_velocity = 0.0
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6:6/0 = 0
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6:6/0 = 0
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
6:6/0/physics_layer_1/angular_velocity = 0.0
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6:6/0/physics_layer_1/angular_velocity = 0.0
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7:6/0 = 0
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7:6/0 = 0
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
7:6/0/physics_layer_1/angular_velocity = 0.0
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7:6/0/physics_layer_1/angular_velocity = 0.0
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8:6/0 = 0
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8:6/0 = 0
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8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
8:6/0/physics_layer_0/angular_velocity = 0.0
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8:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
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8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
8:6/0/physics_layer_1/angular_velocity = 0.0
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8:6/0/physics_layer_1/angular_velocity = 0.0
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9:6/0 = 0
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||||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:6/0/physics_layer_0/angular_velocity = 0.0
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9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:6/0/physics_layer_1/angular_velocity = 0.0
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10:6/0 = 0
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||||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
10:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_1/angular_velocity = 0.0
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11:6/0 = 0
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||||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
11:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
11:6/0/physics_layer_1/angular_velocity = 0.0
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12:6/0 = 0
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||||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
12:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_1/angular_velocity = 0.0
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13:6/0 = 0
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||||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
13:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_1/angular_velocity = 0.0
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14:6/0 = 0
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||||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
14:6/0/physics_layer_1/angular_velocity = 0.0
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15:6/0 = 0
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||||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_0/angular_velocity = 0.0
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||||||
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
15:6/0/physics_layer_1/angular_velocity = 0.0
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0:7/0 = 0
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0:7/0 = 0
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||||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
0:7/0/physics_layer_0/angular_velocity = 0.0
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0:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
0:7/0/physics_layer_1/angular_velocity = 0.0
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0:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
1:7/0 = 0
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1:7/0 = 0
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||||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
1:7/0/physics_layer_0/angular_velocity = 0.0
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1:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
1:7/0/physics_layer_1/angular_velocity = 0.0
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1:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
2:7/0 = 0
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2:7/0 = 0
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||||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
2:7/0/physics_layer_0/angular_velocity = 0.0
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2:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
2:7/0/physics_layer_1/angular_velocity = 0.0
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2:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
3:7/0 = 0
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3:7/0 = 0
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||||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
3:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
3:7/0/physics_layer_1/angular_velocity = 0.0
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3:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
4:7/0 = 0
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4:7/0 = 0
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||||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
4:7/0/physics_layer_0/angular_velocity = 0.0
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4:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
4:7/0/physics_layer_1/angular_velocity = 0.0
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4:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
5:7/0 = 0
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5:7/0 = 0
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||||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
5:7/0/physics_layer_0/angular_velocity = 0.0
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5:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
5:7/0/physics_layer_1/angular_velocity = 0.0
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5:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
6:7/0 = 0
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6:7/0 = 0
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||||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
6:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
6:7/0/physics_layer_1/angular_velocity = 0.0
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6:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
7:7/0 = 0
|
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||||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
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||||||
7:7/0/physics_layer_1/angular_velocity = 0.0
|
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||||||
8:7/0 = 0
|
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||||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
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||||||
8:7/0/physics_layer_1/angular_velocity = 0.0
|
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||||||
9:7/0 = 0
|
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||||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
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||||||
9:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
10:7/0 = 0
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10:7/0 = 0
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||||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
10:7/0/physics_layer_0/angular_velocity = 0.0
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10:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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||||||
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
10:7/0/physics_layer_1/angular_velocity = 0.0
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10:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
11:7/0 = 0
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11:7/0 = 0
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||||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
11:7/0/physics_layer_0/angular_velocity = 0.0
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11:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
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11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
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||||||
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
11:7/0/physics_layer_1/angular_velocity = 0.0
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11:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
12:7/0 = 0
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||||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:7/0/physics_layer_1/angular_velocity = 0.0
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13:7/0 = 0
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||||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
13:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:7/0/physics_layer_1/angular_velocity = 0.0
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14:7/0 = 0
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||||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
14:7/0/physics_layer_0/angular_velocity = 0.0
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||||||
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:7/0/physics_layer_1/angular_velocity = 0.0
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15:7/0 = 0
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||||||
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:7/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
15:7/0/physics_layer_1/angular_velocity = 0.0
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||||||
0:8/0 = 0
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0:8/0 = 0
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||||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
|
||||||
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
0:8/0/physics_layer_1/angular_velocity = 0.0
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
1:8/0 = 0
|
1:8/0 = 0
|
||||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
1:8/0/physics_layer_1/angular_velocity = 0.0
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
2:8/0 = 0
|
2:8/0 = 0
|
||||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
||||||
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
2:8/0/physics_layer_1/angular_velocity = 0.0
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
3:8/0 = 0
|
3:8/0 = 0
|
||||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
3:8/0/physics_layer_1/angular_velocity = 0.0
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
4:8/0 = 0
|
4:8/0 = 0
|
||||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
4:8/0/physics_layer_1/angular_velocity = 0.0
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
5:8/0 = 0
|
5:8/0 = 0
|
||||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
|
||||||
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
5:8/0/physics_layer_1/angular_velocity = 0.0
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
6:8/0 = 0
|
6:8/0 = 0
|
||||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
|
||||||
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
6:8/0/physics_layer_1/angular_velocity = 0.0
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
7:8/0 = 0
|
|
||||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
8:8/0 = 0
|
|
||||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
9:8/0 = 0
|
|
||||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
10:8/0 = 0
|
10:8/0 = 0
|
||||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
10:8/0/physics_layer_1/angular_velocity = 0.0
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
11:8/0 = 0
|
11:8/0 = 0
|
||||||
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:8/0/physics_layer_0/angular_velocity = 0.0
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
11:8/0/physics_layer_1/angular_velocity = 0.0
|
11:8/0/physics_layer_1/angular_velocity = 0.0
|
||||||
12:8/0 = 0
|
|
||||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
13:8/0 = 0
|
|
||||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
14:8/0 = 0
|
|
||||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
15:8/0 = 0
|
|
||||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:9/0 = 0
|
0:9/0 = 0
|
||||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||||
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
0:9/0/physics_layer_1/angular_velocity = 0.0
|
0:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
1:9/0 = 0
|
1:9/0 = 0
|
||||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
1:9/0/physics_layer_1/angular_velocity = 0.0
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
2:9/0 = 0
|
2:9/0 = 0
|
||||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||||
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
2:9/0/physics_layer_1/angular_velocity = 0.0
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
3:9/0 = 0
|
3:9/0 = 0
|
||||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
3:9/0/physics_layer_1/angular_velocity = 0.0
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
4:9/0 = 0
|
4:9/0 = 0
|
||||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
4:9/0/physics_layer_1/angular_velocity = 0.0
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
5:9/0 = 0
|
5:9/0 = 0
|
||||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||||
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
5:9/0/physics_layer_1/angular_velocity = 0.0
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
6:9/0 = 0
|
6:9/0 = 0
|
||||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||||
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
6:9/0/physics_layer_1/angular_velocity = 0.0
|
6:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
7:9/0 = 0
|
|
||||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
8:9/0 = 0
|
|
||||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
9:9/0 = 0
|
|
||||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
10:9/0 = 0
|
10:9/0 = 0
|
||||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
10:9/0/physics_layer_1/angular_velocity = 0.0
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
11:9/0 = 0
|
11:9/0 = 0
|
||||||
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:9/0/physics_layer_0/angular_velocity = 0.0
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
11:9/0/physics_layer_1/angular_velocity = 0.0
|
11:9/0/physics_layer_1/angular_velocity = 0.0
|
||||||
12:9/0 = 0
|
|
||||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
13:9/0 = 0
|
|
||||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
14:9/0 = 0
|
|
||||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
15:9/0 = 0
|
|
||||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
15:9/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:10/0 = 0
|
0:10/0 = 0
|
||||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
0:10/0/physics_layer_1/angular_velocity = 0.0
|
0:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
1:10/0 = 0
|
1:10/0 = 0
|
||||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
1:10/0/physics_layer_1/angular_velocity = 0.0
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
2:10/0 = 0
|
2:10/0 = 0
|
||||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
2:10/0/physics_layer_1/angular_velocity = 0.0
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
3:10/0 = 0
|
3:10/0 = 0
|
||||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
3:10/0/physics_layer_1/angular_velocity = 0.0
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
4:10/0 = 0
|
4:10/0 = 0
|
||||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
4:10/0/physics_layer_1/angular_velocity = 0.0
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
5:10/0 = 0
|
5:10/0 = 0
|
||||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
5:10/0/physics_layer_1/angular_velocity = 0.0
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
6:10/0 = 0
|
6:10/0 = 0
|
||||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
6:10/0/physics_layer_1/angular_velocity = 0.0
|
6:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
7:10/0 = 0
|
7:10/0 = 0
|
||||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
7:10/0/physics_layer_1/angular_velocity = 0.0
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
8:10/0 = 0
|
8:10/0 = 0
|
||||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
8:10/0/physics_layer_1/angular_velocity = 0.0
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
||||||
9:10/0 = 0
|
|
||||||
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
10:10/0 = 0
|
|
||||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
11:10/0 = 0
|
|
||||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
11:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
12:10/0 = 0
|
|
||||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
13:10/0 = 0
|
|
||||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
14:10/0 = 0
|
|
||||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
15:10/0 = 0
|
|
||||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
15:10/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:1/0 = 0
|
7:1/0 = 0
|
||||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
@@ -1150,6 +1020,48 @@ texture = ExtResource("2_n1x7g")
|
|||||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
||||||
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
13:4/0/physics_layer_1/angular_velocity = 0.0
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
0:11/0 = 0
|
||||||
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
||||||
|
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
0:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
1:11/0 = 0
|
||||||
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
1:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
2:11/0 = 0
|
||||||
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8)
|
||||||
|
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
2:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
3:11/0 = 0
|
||||||
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
3:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
4:11/0 = 0
|
||||||
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
4:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
5:11/0 = 0
|
||||||
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
5:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
6:11/0 = 0
|
||||||
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
6:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
|
||||||
resource_name = "pics"
|
resource_name = "pics"
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user