cambey: rajout du personnage
Pour l'instant il ne fait rien tout seul mais on pourra le coder dans le futur.
This commit is contained in:
84
caracters/cambey.tscn
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84
caracters/cambey.tscn
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[gd_scene load_steps=11 format=3 uid="uid://6arjqbiqy20x"]
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[ext_resource type="Texture2D" uid="uid://mm7s6bfxa4r1" path="res://sprite/camby_walking.png" id="1_2qg54"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_cuo84"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_du415"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xhb16"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_egt3i"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 48, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ww6mn"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 72, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_kkdpt"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 96, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2h0gi"]
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atlas = ExtResource("1_2qg54")
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region = Rect2(0, 120, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_06qoc"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cuo84")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_du415")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xhb16")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_egt3i")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ww6mn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_kkdpt")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2h0gi")
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}],
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"loop": true,
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"name": &"walking",
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"speed": 10.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_pgu85"]
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radius = 6.0
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height = 16.0
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[node name="Enemi" type="Node2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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sprite_frames = SubResource("SpriteFrames_06qoc")
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animation = &"walking"
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autoplay = "idle"
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frame = 2
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frame_progress = 0.266815
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_pgu85")
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34
sprite/camby_walking.png.import
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34
sprite/camby_walking.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mm7s6bfxa4r1"
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path="res://.godot/imported/camby_walking.png-8d532908ad10405e69397d402b0afbec.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprite/camby_walking.png"
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dest_files=["res://.godot/imported/camby_walking.png-8d532908ad10405e69397d402b0afbec.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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