portes: autoriser plusieurs portes
Maintenant une porte spécifie le spawn point de l'autre côté à destination. Ca permet à un niveau d'avoir plusieurs points de sorties et d'arrivée. Quand la princesse meurt, elle respawn au point d'arrivée dans la carte la dernière fois. Pour l'instant c'est un peu pénible d'aller écire les bonnes coordonnées dans chaque portes, je vais peut être finir par faire un truc automatique.
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@@ -1322,6 +1322,35 @@ texture = ExtResource("2_n1x7g")
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6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:5/0/physics_layer_1/angular_velocity = 0.0
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6:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, -7, 0, -7, 2, -5, 2, -5, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 7, 8, 7, 8, 8, -8, 8)
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9:5/0 = 0
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9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_0/angular_velocity = 0.0
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9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_1/angular_velocity = 0.0
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9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8)
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10:5/0 = 0
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10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_0/angular_velocity = 0.0
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10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_1/angular_velocity = 0.0
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10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8)
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11:5/0 = 0
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11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_0/angular_velocity = 0.0
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11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_1/angular_velocity = 0.0
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11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4)
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12:5/0 = 0
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12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_0/angular_velocity = 0.0
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12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_1/angular_velocity = 0.0
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12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5)
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13:5/0 = 0
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13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_0/angular_velocity = 0.0
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13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_1/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
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resource_name = "sans_collision_pour_background"
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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