portes: autoriser plusieurs portes
Maintenant une porte spécifie le spawn point de l'autre côté à destination. Ca permet à un niveau d'avoir plusieurs points de sorties et d'arrivée. Quand la princesse meurt, elle respawn au point d'arrivée dans la carte la dernière fois. Pour l'instant c'est un peu pénible d'aller écire les bonnes coordonnées dans chaque portes, je vais peut être finir par faire un truc automatique.
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@@ -1322,6 +1322,35 @@ texture = ExtResource("2_n1x7g")
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6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:5/0/physics_layer_1/angular_velocity = 0.0
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6:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, -7, 0, -7, 2, -5, 2, -5, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 7, 8, 7, 8, 8, -8, 8)
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9:5/0 = 0
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9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_0/angular_velocity = 0.0
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9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_1/angular_velocity = 0.0
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9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8)
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10:5/0 = 0
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10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_0/angular_velocity = 0.0
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10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_1/angular_velocity = 0.0
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10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8)
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11:5/0 = 0
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11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_0/angular_velocity = 0.0
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11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_1/angular_velocity = 0.0
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11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4)
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12:5/0 = 0
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12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_0/angular_velocity = 0.0
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12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_1/angular_velocity = 0.0
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12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5)
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13:5/0 = 0
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13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_0/angular_velocity = 0.0
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13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_1/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
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resource_name = "sans_collision_pour_background"
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