princesse/walljump: améliorations du feeling

lorsque le joueur pointe dans une direction accroché au mur il a 20
frames pour décider d'où aller. Si il ne le fait pas, alors le
personnage se décolle du mur. Pour être plus clair dans le décollage du
mur, mettre une marge suffisante.

Coller au mur se produit quand on à les flêches du bon côté du touchent.
peut importe qu'on ait de la vitesse ou pas. Ce qui fait que projeté au
mur, même avec une vitesse de 0 à l'arrivée, on va s'y coller.
This commit is contained in:
Thomas Lavocat
2023-06-06 14:00:04 +02:00
parent 848930d8cf
commit 865cb265f0
2 changed files with 37 additions and 46 deletions

View File

@@ -442,34 +442,6 @@ sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"idle"
frame_progress = 0.890388
[node name="wall_detect_left" type="RayCast2D" parent="."]
target_position = Vector2(-8, 0)
collision_mask = 16
[node name="wall_detect_left2" type="RayCast2D" parent="."]
position = Vector2(0, -12)
target_position = Vector2(-8, 0)
collision_mask = 16
[node name="wall_detect_left3" type="RayCast2D" parent="."]
position = Vector2(0, 22)
target_position = Vector2(-8, 0)
collision_mask = 16
[node name="wall_detect_right" type="RayCast2D" parent="."]
target_position = Vector2(8, 0)
collision_mask = 16
[node name="wall_detect_right2" type="RayCast2D" parent="."]
position = Vector2(0, -12)
target_position = Vector2(8, 0)
collision_mask = 16
[node name="wall_detect_right3" type="RayCast2D" parent="."]
position = Vector2(0, 22)
target_position = Vector2(8, 0)
collision_mask = 16
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
position_smoothing_enabled = true
@@ -512,4 +484,34 @@ shadow_enabled = true
texture = ExtResource("8_8c83t")
texture_scale = 0.44
[node name="wall_detect_left2" type="RayCast2D" parent="."]
position = Vector2(0, -6.66667)
target_position = Vector2(-8, 0)
collision_mask = 16
[node name="wall_detect_right2" type="RayCast2D" parent="."]
position = Vector2(0, -6.66667)
target_position = Vector2(8, 0)
collision_mask = 16
[node name="wall_detect_right3" type="RayCast2D" parent="."]
position = Vector2(0, 16.6667)
target_position = Vector2(8, 0)
collision_mask = 16
[node name="wall_detect_right" type="RayCast2D" parent="."]
position = Vector2(0, 5)
target_position = Vector2(8, 0)
collision_mask = 16
[node name="wall_detect_left3" type="RayCast2D" parent="."]
position = Vector2(0, 16.6667)
target_position = Vector2(-8, 0)
collision_mask = 16
[node name="wall_detect_left" type="RayCast2D" parent="."]
position = Vector2(0, 5)
target_position = Vector2(-8, 0)
collision_mask = 16
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]