Les nouveaux tiles, qu'ils soient pleins, ou un cadre de porte.
This commit is contained in:
@@ -1616,6 +1616,7 @@ texture = ExtResource("2_n1x7g")
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9:13/0 = 0
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9:13/0 = 0
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_1/angular_velocity = 0.0
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9:13/0/physics_layer_1/angular_velocity = 0.0
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9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1623,6 +1624,7 @@ texture = ExtResource("2_n1x7g")
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9:14/0 = 0
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9:14/0 = 0
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_0/angular_velocity = 0.0
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9:14/0/physics_layer_0/angular_velocity = 0.0
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9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_1/angular_velocity = 0.0
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9:14/0/physics_layer_1/angular_velocity = 0.0
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9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1630,6 +1632,7 @@ texture = ExtResource("2_n1x7g")
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8:14/0 = 0
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8:14/0 = 0
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8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_0/angular_velocity = 0.0
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8:14/0/physics_layer_0/angular_velocity = 0.0
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8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_1/angular_velocity = 0.0
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8:14/0/physics_layer_1/angular_velocity = 0.0
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8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1637,6 +1640,7 @@ texture = ExtResource("2_n1x7g")
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7:14/0 = 0
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7:14/0 = 0
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7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_0/angular_velocity = 0.0
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7:14/0/physics_layer_0/angular_velocity = 0.0
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7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_1/angular_velocity = 0.0
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7:14/0/physics_layer_1/angular_velocity = 0.0
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7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1644,6 +1648,7 @@ texture = ExtResource("2_n1x7g")
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7:15/0 = 0
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7:15/0 = 0
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7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_0/angular_velocity = 0.0
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7:15/0/physics_layer_0/angular_velocity = 0.0
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7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_1/angular_velocity = 0.0
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7:15/0/physics_layer_1/angular_velocity = 0.0
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7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1651,6 +1656,7 @@ texture = ExtResource("2_n1x7g")
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8:15/0 = 0
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8:15/0 = 0
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8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_0/angular_velocity = 0.0
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8:15/0/physics_layer_0/angular_velocity = 0.0
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8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_1/angular_velocity = 0.0
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8:15/0/physics_layer_1/angular_velocity = 0.0
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8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1658,10 +1664,123 @@ texture = ExtResource("2_n1x7g")
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9:15/0 = 0
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9:15/0 = 0
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9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_0/angular_velocity = 0.0
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9:15/0/physics_layer_0/angular_velocity = 0.0
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||||||
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9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_1/angular_velocity = 0.0
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9:15/0/physics_layer_1/angular_velocity = 0.0
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9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_2/angular_velocity = 0.0
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9:15/0/physics_layer_2/angular_velocity = 0.0
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9:11/0 = 0
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9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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9:11/0/physics_layer_0/angular_velocity = 0.0
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||||||
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9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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9:11/0/physics_layer_1/angular_velocity = 0.0
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9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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9:11/0/physics_layer_2/angular_velocity = 0.0
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7:12/0 = 0
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||||||
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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7:12/0/physics_layer_0/angular_velocity = 0.0
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7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:12/0/physics_layer_1/angular_velocity = 0.0
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7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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7:12/0/physics_layer_2/angular_velocity = 0.0
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8:12/0 = 0
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||||||
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8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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8:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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8:12/0/physics_layer_1/angular_velocity = 0.0
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||||||
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8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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8:12/0/physics_layer_2/angular_velocity = 0.0
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9:12/0 = 0
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||||||
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9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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9:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
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9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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9:12/0/physics_layer_1/angular_velocity = 0.0
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||||||
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9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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9:12/0/physics_layer_2/angular_velocity = 0.0
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10:12/0 = 0
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||||||
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10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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10:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
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10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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10:12/0/physics_layer_1/angular_velocity = 0.0
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||||||
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10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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10:12/0/physics_layer_2/angular_velocity = 0.0
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||||||
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11:12/0 = 0
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||||||
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11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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11:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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11:12/0/physics_layer_1/angular_velocity = 0.0
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||||||
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11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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11:12/0/physics_layer_2/angular_velocity = 0.0
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||||||
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10:13/0 = 0
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||||||
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10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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10:13/0/physics_layer_0/angular_velocity = 0.0
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||||||
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10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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10:13/0/physics_layer_1/angular_velocity = 0.0
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||||||
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10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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10:13/0/physics_layer_2/angular_velocity = 0.0
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11:13/0 = 0
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||||||
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11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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11:13/0/physics_layer_0/angular_velocity = 0.0
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||||||
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11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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11:13/0/physics_layer_1/angular_velocity = 0.0
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||||||
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11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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11:13/0/physics_layer_2/angular_velocity = 0.0
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10:14/0 = 0
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||||||
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10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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10:14/0/physics_layer_0/angular_velocity = 0.0
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||||||
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10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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10:14/0/physics_layer_1/angular_velocity = 0.0
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||||||
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10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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10:14/0/physics_layer_2/angular_velocity = 0.0
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11:14/0 = 0
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||||||
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11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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11:14/0/physics_layer_0/angular_velocity = 0.0
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||||||
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11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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11:14/0/physics_layer_1/angular_velocity = 0.0
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||||||
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11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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11:14/0/physics_layer_2/angular_velocity = 0.0
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12:13/0 = 0
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||||||
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12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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12:13/0/physics_layer_0/angular_velocity = 0.0
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||||||
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12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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12:13/0/physics_layer_1/angular_velocity = 0.0
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||||||
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12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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12:13/0/physics_layer_2/angular_velocity = 0.0
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||||||
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13:13/0 = 0
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||||||
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13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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13:13/0/physics_layer_0/angular_velocity = 0.0
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||||||
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13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
|
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
|
13:13/0/physics_layer_1/angular_velocity = 0.0
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||||||
|
13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
|
13:13/0/physics_layer_2/angular_velocity = 0.0
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||||||
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12:14/0 = 0
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||||||
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12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
|
12:14/0/physics_layer_0/angular_velocity = 0.0
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||||||
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
|
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
|
12:14/0/physics_layer_1/angular_velocity = 0.0
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||||||
|
12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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12:14/0/physics_layer_2/angular_velocity = 0.0
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||||||
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13:14/0 = 0
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||||||
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13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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13:14/0/physics_layer_0/angular_velocity = 0.0
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||||||
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13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
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13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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13:14/0/physics_layer_1/angular_velocity = 0.0
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||||||
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13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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13:14/0/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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resource_name = "pics"
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resource_name = "pics"
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@@ -3635,6 +3754,118 @@ texture = ExtResource("2_n1x7g")
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8:11/0/physics_layer_1/angular_velocity = 0.0
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8:11/0/physics_layer_1/angular_velocity = 0.0
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||||||
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
8:11/0/physics_layer_2/angular_velocity = 0.0
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8:11/0/physics_layer_2/angular_velocity = 0.0
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2:17/0 = 0
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2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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2:17/0/physics_layer_0/angular_velocity = 0.0
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2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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2:17/0/physics_layer_1/angular_velocity = 0.0
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||||||
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2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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2:17/0/physics_layer_2/angular_velocity = 0.0
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2:16/0 = 0
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2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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2:16/0/physics_layer_0/angular_velocity = 0.0
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||||||
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2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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2:16/0/physics_layer_1/angular_velocity = 0.0
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||||||
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2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:16/0/physics_layer_2/angular_velocity = 0.0
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7:12/0 = 0
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||||||
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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7:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
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7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||||
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7:12/0/physics_layer_1/angular_velocity = 0.0
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||||||
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7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||||
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7:12/0/physics_layer_2/angular_velocity = 0.0
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||||||
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9:12/0 = 0
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||||||
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9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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9:12/0/physics_layer_0/angular_velocity = 0.0
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||||||
|
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
9:12/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
9:12/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
8:12/0 = 0
|
||||||
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
8:12/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
8:12/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
9:11/0 = 0
|
||||||
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
9:11/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
9:11/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
10:12/0 = 0
|
||||||
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
10:12/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
10:12/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
11:12/0 = 0
|
||||||
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
11:12/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
11:12/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
10:13/0 = 0
|
||||||
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
10:13/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
10:13/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
11:13/0 = 0
|
||||||
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
11:13/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
11:13/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
12:13/0 = 0
|
||||||
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
12:13/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
12:13/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
13:13/0 = 0
|
||||||
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
13:13/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
13:13/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
13:14/0 = 0
|
||||||
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
13:14/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
13:14/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
12:14/0 = 0
|
||||||
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
12:14/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
12:14/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
11:14/0 = 0
|
||||||
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
11:14/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
11:14/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
10:14/0 = 0
|
||||||
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||||
|
10:14/0/physics_layer_1/angular_velocity = 0.0
|
||||||
|
10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||||
|
10:14/0/physics_layer_2/angular_velocity = 0.0
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
|
||||||
resource_name = "one_way_collisions"
|
resource_name = "one_way_collisions"
|
||||||
|
|||||||
Reference in New Issue
Block a user