Les nouveaux tiles, qu'ils soient pleins, ou un cadre de porte.

This commit is contained in:
Guillaume Piolat
2023-06-10 15:02:06 +02:00
parent 140a0dbfb5
commit 9930db9a96

View File

@@ -1616,6 +1616,7 @@ texture = ExtResource("2_n1x7g")
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1623,6 +1624,7 @@ texture = ExtResource("2_n1x7g")
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1630,6 +1632,7 @@ texture = ExtResource("2_n1x7g")
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1637,6 +1640,7 @@ texture = ExtResource("2_n1x7g")
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1644,6 +1648,7 @@ texture = ExtResource("2_n1x7g")
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1651,6 +1656,7 @@ texture = ExtResource("2_n1x7g")
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
@@ -1658,10 +1664,123 @@ texture = ExtResource("2_n1x7g")
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_2/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_2/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_2/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_2/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_2/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_2/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_2/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_2/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_2/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_2/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_2/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_2/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_2/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_2/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
resource_name = "pics"
@@ -3635,6 +3754,118 @@ texture = ExtResource("2_n1x7g")
8:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_2/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_2/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_2/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_2/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_2/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_2/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_2/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_2/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_2/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_2/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_2/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_2/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_2/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_2/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_2/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_2/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
resource_name = "one_way_collisions"