princesse/réglages: amélioration du feeling

Plus rapide pour accélérer à pied, plus de gravité.
This commit is contained in:
Thomas Lavocat
2023-05-11 20:12:54 +02:00
parent 6336909379
commit be2e7c6ad6
2 changed files with 3 additions and 4 deletions

View File

@@ -26,7 +26,7 @@ var gravity: int = ProjectSettings.get("physics/2d/default_gravity")
@export var FALLING_SPEED = 230
@export var JUMPING_SPEED = 220
var DASH_SPEED = WALKING_SPEED * 2
@export var X_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
@export var X_SPEED_TABLE = [0, 0.1, 0.15, 0.3, 0.6, 0.9, 1]
@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]

View File

@@ -262,11 +262,10 @@ collision_mask = 241
slide_on_ceiling = false
floor_constant_speed = true
script = ExtResource("1_dkp7s")
FALLING_SPEED = 200
JUMPING_SPEED = 230
COYOTE_LENGTH = 7
COYOTE_GRAB_LENGTH = 14
WALK_INCR_AIR = 4
COYOTE_GRAB_LENGTH = 7
WALK_INCR_AIR = 6
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q52wx")