princesse/réglages: amélioration du feeling
Plus rapide pour accélérer à pied, plus de gravité.
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		| @@ -26,7 +26,7 @@ var gravity: int = ProjectSettings.get("physics/2d/default_gravity") | |||||||
| @export var FALLING_SPEED = 230 | @export var FALLING_SPEED = 230 | ||||||
| @export var JUMPING_SPEED = 220 | @export var JUMPING_SPEED = 220 | ||||||
| var DASH_SPEED = WALKING_SPEED * 2 | var DASH_SPEED = WALKING_SPEED * 2 | ||||||
| @export var X_SPEED_TABLE    = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] | @export var X_SPEED_TABLE    = [0, 0.1, 0.15, 0.3, 0.6, 0.9, 1] | ||||||
| @export var X_SPEED_DECEL    = [0, 0.1, 0.6, 1] | @export var X_SPEED_DECEL    = [0, 0.1, 0.6, 1] | ||||||
| @export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] | @export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] | ||||||
| @export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1] | @export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1] | ||||||
|   | |||||||
| @@ -262,11 +262,10 @@ collision_mask = 241 | |||||||
| slide_on_ceiling = false | slide_on_ceiling = false | ||||||
| floor_constant_speed = true | floor_constant_speed = true | ||||||
| script = ExtResource("1_dkp7s") | script = ExtResource("1_dkp7s") | ||||||
| FALLING_SPEED = 200 |  | ||||||
| JUMPING_SPEED = 230 | JUMPING_SPEED = 230 | ||||||
| COYOTE_LENGTH = 7 | COYOTE_LENGTH = 7 | ||||||
| COYOTE_GRAB_LENGTH = 14 | COYOTE_GRAB_LENGTH = 7 | ||||||
| WALK_INCR_AIR = 4 | WALK_INCR_AIR = 6 | ||||||
|  |  | ||||||
| [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] | [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] | ||||||
| sprite_frames = SubResource("SpriteFrames_q52wx") | sprite_frames = SubResource("SpriteFrames_q52wx") | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat