princesse/réglages: amélioration du feeling
Plus rapide pour accélérer à pied, plus de gravité.
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@@ -26,7 +26,7 @@ var gravity: int = ProjectSettings.get("physics/2d/default_gravity")
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@export var FALLING_SPEED = 230
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@export var FALLING_SPEED = 230
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@export var JUMPING_SPEED = 220
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@export var JUMPING_SPEED = 220
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var DASH_SPEED = WALKING_SPEED * 2
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var DASH_SPEED = WALKING_SPEED * 2
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@export var X_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
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@export var X_SPEED_TABLE = [0, 0.1, 0.15, 0.3, 0.6, 0.9, 1]
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@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
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@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
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@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
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@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
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@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]
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@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]
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@@ -262,11 +262,10 @@ collision_mask = 241
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slide_on_ceiling = false
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slide_on_ceiling = false
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floor_constant_speed = true
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floor_constant_speed = true
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script = ExtResource("1_dkp7s")
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script = ExtResource("1_dkp7s")
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FALLING_SPEED = 200
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JUMPING_SPEED = 230
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JUMPING_SPEED = 230
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COYOTE_LENGTH = 7
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COYOTE_LENGTH = 7
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COYOTE_GRAB_LENGTH = 14
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COYOTE_GRAB_LENGTH = 7
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WALK_INCR_AIR = 4
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WALK_INCR_AIR = 6
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_q52wx")
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sprite_frames = SubResource("SpriteFrames_q52wx")
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