screen_shake: trembler l'écran quand:
- on tremble depuis longtemps - onse paye un mur en dashant (ou le plafond)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=80 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=81 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -12,6 +12,7 @@
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[ext_resource type="Texture2D" uid="uid://vb6uaygswp4w" path="res://sprite/princess_edging.png" id="9_hgh77"]
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[ext_resource type="Texture2D" uid="uid://cfptwn1c03k1b" path="res://masks/smoke_particle_6.png" id="11_4uqsf"]
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[ext_resource type="Script" path="res://ShakingCamera2D.gd" id="12_oy87r"]
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[sub_resource type="Gradient" id="Gradient_anx4x"]
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offsets = PackedFloat32Array(0, 0.99893)
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@@ -566,6 +567,8 @@ position_smoothing_enabled = true
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position_smoothing_speed = 10.0
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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script = ExtResource("12_oy87r")
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target = NodePath("..")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4)
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