tileset/pics: collision réparée

Le collision doit être de surface inférieure ou égale à ce qui est
visible, ne pas dépasser sur les côtés.
This commit is contained in:
Thomas Lavocat
2023-06-04 21:27:08 +02:00
parent 2d0610dbd2
commit d92e35278f

View File

@@ -1806,7 +1806,7 @@ texture = ExtResource("2_n1x7g")
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 4, 2.5, 7, 8, 8, -9, 8, -3, 7)
9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 2.5, 3, 8, -4, 8)
9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_2/angular_velocity = 0.0
10:5/0 = 0
@@ -1814,7 +1814,7 @@ texture = ExtResource("2_n1x7g")
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -4, -3, -7, -8, -8, 9, -8, 1.5, -7)
10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -2.5, -3, -8, 2, -8)
10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_2/angular_velocity = 0.0
11:5/0 = 0
@@ -1822,7 +1822,7 @@ texture = ExtResource("2_n1x7g")
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -0.5, -6.5, 1.5, -8, 8, -8, -9, -6.5, -2.5)
11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2.5, -0.5, -8, 2.5, -8, -4)
11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_2/angular_velocity = 0.0
12:5/0 = 0
@@ -1830,7 +1830,7 @@ texture = ExtResource("2_n1x7g")
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -0.5, 7, -3, 8, -8, 8, 9, 7, 1.5)
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(2.5, -0.5, 8, -3, 8, 1.5)
12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_2/angular_velocity = 0.0
13:5/0 = 0
@@ -1838,7 +1838,7 @@ texture = ExtResource("2_n1x7g")
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 3, 1.5, 6.5, 8, 8, -9, 8, -2.5, 6.5)
13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 2, 2.5, 8, -3, 8)
13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_2/angular_velocity = 0.0