tileset/pics: collision réparée
Le collision doit être de surface inférieure ou égale à ce qui est visible, ne pas dépasser sur les côtés.
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@@ -1806,7 +1806,7 @@ texture = ExtResource("2_n1x7g")
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9:5/0/physics_layer_0/angular_velocity = 0.0
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9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_1/angular_velocity = 0.0
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9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 4, 2.5, 7, 8, 8, -9, 8, -3, 7)
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9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 2.5, 3, 8, -4, 8)
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9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_2/angular_velocity = 0.0
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10:5/0 = 0
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@@ -1814,7 +1814,7 @@ texture = ExtResource("2_n1x7g")
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10:5/0/physics_layer_0/angular_velocity = 0.0
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10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_1/angular_velocity = 0.0
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10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -4, -3, -7, -8, -8, 9, -8, 1.5, -7)
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10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -2.5, -3, -8, 2, -8)
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10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_2/angular_velocity = 0.0
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11:5/0 = 0
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@@ -1822,7 +1822,7 @@ texture = ExtResource("2_n1x7g")
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11:5/0/physics_layer_0/angular_velocity = 0.0
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11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_1/angular_velocity = 0.0
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11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -0.5, -6.5, 1.5, -8, 8, -8, -9, -6.5, -2.5)
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11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2.5, -0.5, -8, 2.5, -8, -4)
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11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_2/angular_velocity = 0.0
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12:5/0 = 0
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@@ -1830,7 +1830,7 @@ texture = ExtResource("2_n1x7g")
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12:5/0/physics_layer_0/angular_velocity = 0.0
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12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_1/angular_velocity = 0.0
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12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -0.5, 7, -3, 8, -8, 8, 9, 7, 1.5)
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12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(2.5, -0.5, 8, -3, 8, 1.5)
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12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:5/0/physics_layer_2/angular_velocity = 0.0
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13:5/0 = 0
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@@ -1838,7 +1838,7 @@ texture = ExtResource("2_n1x7g")
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13:5/0/physics_layer_0/angular_velocity = 0.0
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13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_1/angular_velocity = 0.0
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13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 3, 1.5, 6.5, 8, 8, -9, 8, -2.5, 6.5)
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13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 2, 2.5, 8, -3, 8)
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13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_2/angular_velocity = 0.0
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