princesse: reorganisation interne de godot
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@@ -312,5 +312,5 @@ texture = SubResource("GradientTexture2D_irtut")
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texture_scale = 1.2
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[connection signal="cheese_collected" from="." to="." method="reload_fart"]
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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[connection signal="animation_finished" from="Death player" to="." method="reload_scene"]
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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