prout: nuage de particules quand on pète!
Voici la fontionalité tant attendue et merveilleuse! Le prout de princesse. Mesdammes et messieurs vous n'allez pas en croire vos narines ni vos panflet pantouflés. La princesse en plus de son retour haptique à base de vibreur dans la manette vous offre également une prestation graphique des plus prestigieuse, à savoir, des particules! Et oui vous avez bien lu! Vous chez public singulier qui passe trop de temps à lires les messages de commits. La princesse vous communique la durée et la direction des dash proutés grâce à cette belle trainée verdâtre. Vous m'en direz des nouvelles!
This commit is contained in:
BIN
masks/smoke_particle.png
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masks/smoke_particle.png
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34
masks/smoke_particle.png.import
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34
masks/smoke_particle.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c66jnmv1vefmo"
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path="res://.godot/imported/smoke_particle.png-2ef7baf5e0798208c8e39646e1fd8e10.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://masks/smoke_particle.png"
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dest_files=["res://.godot/imported/smoke_particle.png-2ef7baf5e0798208c8e39646e1fd8e10.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
masks/smoke_particle_16.png
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masks/smoke_particle_16.png
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masks/smoke_particle_16.png.import
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34
masks/smoke_particle_16.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bl4eehh16yo0r"
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path="res://.godot/imported/smoke_particle_16.png-90c44d6bff680644df9c0fd938a657ae.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://masks/smoke_particle_16.png"
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dest_files=["res://.godot/imported/smoke_particle_16.png-90c44d6bff680644df9c0fd938a657ae.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -24,6 +24,8 @@ var gravity: int = ProjectSettings.get("physics/2d/default_gravity")
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@onready var camera := $Camera2D as Camera2D
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@onready var death_animation := $"Death player" as AnimationPlayer
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@onready var nuage_prout := $"GPUParticles2D" as GPUParticles2D
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################################################################################
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#
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# Constantes de déplacement à pimper dans l'inspecteur
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@@ -362,6 +364,7 @@ func dash() -> void:
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func cancel_dash() -> void:
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dash_step = -1
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dashing=false
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nuage_prout.emitting = false
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func choose_animation_orientation() -> void:
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# Oriente l'animation correctement en fonction de laquelle on joue et de
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@@ -528,6 +531,7 @@ func read_input() -> void:
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Input.start_joy_vibration(0, 1, 0.5, 0.2)
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available_dashs -=1
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dashing = true
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nuage_prout.emitting = true
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dash_fart.emit()
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# Limiter le dash en diagonnale car sinon il est trop grand
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# par rapport à un dash dans une seule direction
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=63 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=71 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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[ext_resource type="Texture2D" uid="uid://bl4eehh16yo0r" path="res://masks/smoke_particle_16.png" id="2_jyxmd"]
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[ext_resource type="Texture2D" uid="uid://cc2vjgg2dw27g" path="res://sprite/princess_falling.png" id="3_kbaya"]
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[ext_resource type="Texture2D" uid="uid://bwod37xemy88x" path="res://sprite/princess.png" id="4_iiu2b"]
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[ext_resource type="Texture2D" uid="uid://cx58dasu8epvx" path="res://sprite/princess_idle.png" id="4_uydsc"]
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@@ -10,6 +11,43 @@
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[ext_resource type="Texture2D" uid="uid://d23lmsjrjw1mk" path="res://sprite/princess_wall_stick.png" id="7_8dix4"]
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="8_8c83t"]
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[sub_resource type="Gradient" id="Gradient_anx4x"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_7kmv1"]
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gradient = SubResource("Gradient_anx4x")
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[sub_resource type="Curve" id="Curve_iu7sd"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jwai0"]
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curve = SubResource("Curve_iu7sd")
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[sub_resource type="Curve" id="Curve_igy3q"]
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_data = [Vector2(0.0365535, 0), 0.0, 0.0, 0, 0, Vector2(0.503916, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.852761), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_b7sj0"]
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curve = SubResource("Curve_igy3q")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n8y3m"]
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emission_shape = 1
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emission_sphere_radius = 4.82
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particle_flag_disable_z = true
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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radial_accel_min = 15.0
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radial_accel_max = 15.0
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angle_max = 360.0
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scale_curve = SubResource("CurveTexture_b7sj0")
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color = Color(0.360784, 0.741176, 0.458824, 1)
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color_ramp = SubResource("GradientTexture1D_7kmv1")
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hue_variation_curve = SubResource("CurveTexture_jwai0")
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_i248f"]
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atlas = ExtResource("2_hholp")
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region = Rect2(0, 0, 24, 50)
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@@ -436,6 +474,18 @@ COYOTE_LENGTH = 7
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COYOTE_GRAB_LENGTH = 20
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WALK_INCR_AIR = 4
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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texture_filter = 4
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position = Vector2(-3.33334, 10)
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scale = Vector2(0.5, 0.5)
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emitting = false
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_n8y3m")
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texture = ExtResource("2_jyxmd")
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lifetime = 2.0
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preprocess = 2.0
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speed_scale = 4.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(0.823529, 0.823529, 0.823529, 1)
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sprite_frames = SubResource("SpriteFrames_q52wx")
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@@ -476,7 +526,7 @@ texture = SubResource("GradientTexture2D_t1uxd")
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texture_scale = 1.85
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[node name="light" type="PointLight2D" parent="."]
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position = Vector2(0, 1.66669)
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position = Vector2(-1.66667, -1.66667)
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color = Color(1, 0.964706, 0.643137, 0.6)
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energy = 0.32
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shadow_enabled = true
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