Files
Princesse-Lactose-Godot/items/fromage.tscn
Thomas Lavocat 34c7746815 jeu/design: simplification
On repart sur des bases simples le but étant de construire des niveaux
qui commencent à avoir un game play progressif et qui mettent en place
une vraie grammaire.
2023-05-12 17:49:33 +02:00

151 lines
4.1 KiB
Plaintext

[gd_scene load_steps=9 format=3 uid="uid://lble7xchwb6e"]
[ext_resource type="Script" path="res://items/cheese.gd" id="1_w15aa"]
[ext_resource type="Texture2D" uid="uid://blh8aqj3ojadf" path="res://sprite/items.png" id="2_t0wi0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7rdb1"]
atlas = ExtResource("2_t0wi0")
region = Rect2(0, 0, 64, 64)
[sub_resource type="CircleShape2D" id="CircleShape2D_xry4i"]
radius = 7.0
[sub_resource type="Animation" id="Animation_r46qo"]
resource_name = "RESET"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = false
tracks/1/path = NodePath("Sprite2D:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_fpj7j"]
resource_name = "cheese"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.1, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -2), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_jemsl"]
resource_name = "picked"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.1, 1),
"transitions": PackedFloat32Array(1, 2.2974),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -50)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = false
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.1, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4iwa0"]
_data = {
"RESET": SubResource("Animation_r46qo"),
"cheese": SubResource("Animation_fpj7j"),
"picked": SubResource("Animation_jemsl")
}
[node name="Fromage" type="Area2D"]
collision_layer = 64
script = ExtResource("1_w15aa")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.7, 0.7)
texture = SubResource("AtlasTexture_7rdb1")
region_enabled = true
region_rect = Rect2(16, 0, 16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_xry4i")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "cheese"
libraries = {
"": SubResource("AnimationLibrary_4iwa0")
}
[node name="Timer" type="Timer" parent="."]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]