2054 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			2054 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cx4160r6lbeb3"]
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| 
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| [ext_resource type="Texture2D" uid="uid://bopqivn8asu8e" path="res://sprite/plateformes.png" id="1_rkaom"]
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| [ext_resource type="Texture2D" uid="uid://bsjyawln0j5mk" path="res://sprite/plateformes2.png" id="2_n1x7g"]
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| 
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| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oitv5"]
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| resource_name = "old"
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| texture = ExtResource("1_rkaom")
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| 2:0/0 = 0
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| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 2:0/0/physics_layer_0/angular_velocity = 0.0
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| 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 2:0/0/physics_layer_1/angular_velocity = 0.0
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| 3:0/0 = 0
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| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 3:0/0/physics_layer_0/angular_velocity = 0.0
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| 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 3:0/0/physics_layer_1/angular_velocity = 0.0
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| 4:0/0 = 0
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| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 4:0/0/physics_layer_0/angular_velocity = 0.0
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| 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 4:0/0/physics_layer_1/angular_velocity = 0.0
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| 0:1/0 = 0
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| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 0:1/0/physics_layer_0/angular_velocity = 0.0
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| 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 0:1/0/physics_layer_1/angular_velocity = 0.0
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| 1:1/next_alternative_id = 3
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| 1:1/0 = 0
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| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 1:1/0/physics_layer_0/angular_velocity = 0.0
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| 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 1:1/0/physics_layer_1/angular_velocity = 0.0
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| 2:1/0 = 0
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| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 2:1/0/physics_layer_0/angular_velocity = 0.0
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| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 2:1/0/physics_layer_1/angular_velocity = 0.0
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| 3:1/0 = 0
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| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 3:1/0/physics_layer_0/angular_velocity = 0.0
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| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 3:1/0/physics_layer_1/angular_velocity = 0.0
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| 4:1/0 = 0
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| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 4:1/0/physics_layer_0/angular_velocity = 0.0
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| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 4:1/0/physics_layer_1/angular_velocity = 0.0
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| 5:1/0 = 0
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| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 5:1/0/physics_layer_0/angular_velocity = 0.0
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| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 5:1/0/physics_layer_1/angular_velocity = 0.0
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| 6:1/0 = 0
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| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 6:1/0/physics_layer_0/angular_velocity = 0.0
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| 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 6:1/0/physics_layer_1/angular_velocity = 0.0
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| 8:1/0 = 0
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| 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 8:1/0/physics_layer_0/angular_velocity = 0.0
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| 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
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| 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 8:1/0/physics_layer_1/angular_velocity = 0.0
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| 9:1/0 = 0
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| 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 9:1/0/physics_layer_0/angular_velocity = 0.0
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| 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.62913, -8, 6.27557, -8, 6.45235, 5.92202, -6.45235, 5.74524)
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| 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 9:1/0/physics_layer_1/angular_velocity = 0.0
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| 10:1/0 = 0
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| 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 10:1/0/physics_layer_0/angular_velocity = 0.0
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| 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.972272, -8, 0.972272)
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| 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 10:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:2/0 = 0
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| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 1:2/0/physics_layer_0/angular_velocity = 0.0
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| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 1:2/0/physics_layer_1/angular_velocity = 0.0
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| 2:2/0 = 0
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| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 2:2/0/physics_layer_0/angular_velocity = 0.0
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| 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 2:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:2/0 = 0
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| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 3:2/0/physics_layer_0/angular_velocity = 0.0
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| 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 3:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:2/0 = 0
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| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 4:2/0/physics_layer_0/angular_velocity = 0.0
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| 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 4:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:2/0 = 0
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| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 5:2/0/physics_layer_0/angular_velocity = 0.0
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| 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 5:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:3/0 = 0
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| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 1:3/0/physics_layer_0/angular_velocity = 0.0
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| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, 6, 3.5, 4, 8, 2, 3, -3, -2)
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| 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:3/0 = 0
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| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 2:3/0/physics_layer_0/angular_velocity = 0.0
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| 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 5, -4.5, 0.5, -4, -8, 3.5)
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| 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:3/0 = 0
 | |
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 3:3/0/physics_layer_0/angular_velocity = 0.0
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| 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 0.5)
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| 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 3:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:3/0 = 0
 | |
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:3/0/physics_layer_0/angular_velocity = 0.0
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| 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 4:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:3/0 = 0
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| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 5:3/0/physics_layer_0/angular_velocity = 0.0
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| 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -1, 0.5)
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| 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 5:3/0/physics_layer_1/angular_velocity = 0.0
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| 9:3/0 = 0
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| 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:3/0 = 0
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| 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_0/angular_velocity = 0.0
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| 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:3/0 = 0
 | |
| 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_1/angular_velocity = 0.0
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| 12:3/0 = 0
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| 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:3/0 = 0
 | |
| 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:3/0 = 0
 | |
| 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:3/0 = 0
 | |
| 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:4/0 = 0
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| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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| 0:4/0/physics_layer_0/angular_velocity = 0.0
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| 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 3, -8, 3, -7, 8, -7, 8, -2.5, 8, -3, 7, -3, 7, -1, 6.5, -1, 6, 0, -5, 0, -5, -0.5, -6.5, -1, -7, -5, -8, -5)
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| 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 0:4/0/physics_layer_1/angular_velocity = 0.0
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| 4:4/0 = 0
 | |
| 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:4/0/physics_layer_0/angular_velocity = 0.0
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| 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, 1.5, -3.5)
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| 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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| 4:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:4/0 = 0
 | |
| 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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| 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:4/0 = 0
 | |
| 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_0/angular_velocity = 0.0
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| 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:4/0 = 0
 | |
| 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:4/0 = 0
 | |
| 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:4/0 = 0
 | |
| 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:4/0 = 0
 | |
| 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:4/0 = 0
 | |
| 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:4/0 = 0
 | |
| 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:4/0 = 0
 | |
| 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:5/0 = 0
 | |
| 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:5/0 = 0
 | |
| 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:5/0 = 0
 | |
| 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:5/0 = 0
 | |
| 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:5/0 = 0
 | |
| 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:5/0 = 0
 | |
| 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:5/0 = 0
 | |
| 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:5/0 = 0
 | |
| 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:5/0 = 0
 | |
| 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:5/0 = 0
 | |
| 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:5/0 = 0
 | |
| 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:7/0 = 0
 | |
| 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 
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| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_f5ev5"]
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| resource_name = "plateforemes"
 | |
| texture = ExtResource("2_n1x7g")
 | |
| 0:0/0 = 0
 | |
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:0/0 = 0
 | |
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:0/0 = 0
 | |
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:0/0 = 0
 | |
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:0/0 = 0
 | |
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:0/0 = 0
 | |
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:0/0 = 0
 | |
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:0/0 = 0
 | |
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:1/0 = 0
 | |
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:1/0 = 0
 | |
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:1/0 = 0
 | |
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:1/0 = 0
 | |
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:1/0 = 0
 | |
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:1/0 = 0
 | |
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:1/0 = 0
 | |
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:2/0 = 0
 | |
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
 | |
| 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:2/0 = 0
 | |
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:2/0 = 0
 | |
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
 | |
| 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:2/0 = 0
 | |
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:2/0 = 0
 | |
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:2/0 = 0
 | |
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
 | |
| 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:2/0 = 0
 | |
| 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
 | |
| 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:3/0 = 0
 | |
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:3/0 = 0
 | |
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:3/0 = 0
 | |
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:3/0 = 0
 | |
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:3/0 = 0
 | |
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:3/0 = 0
 | |
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:3/0 = 0
 | |
| 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, 8, -8)
 | |
| 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:4/0 = 0
 | |
| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:4/0 = 0
 | |
| 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:4/0 = 0
 | |
| 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:5/0 = 0
 | |
| 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
 | |
| 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:5/0 = 0
 | |
| 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:5/0 = 0
 | |
| 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
 | |
| 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:6/0 = 0
 | |
| 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:6/0 = 0
 | |
| 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:6/0 = 0
 | |
| 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:6/0 = 0
 | |
| 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:6/0 = 0
 | |
| 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:6/0 = 0
 | |
| 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:6/0 = 0
 | |
| 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:6/0 = 0
 | |
| 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:6/0 = 0
 | |
| 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:7/0 = 0
 | |
| 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:7/0 = 0
 | |
| 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:7/0 = 0
 | |
| 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:7/0 = 0
 | |
| 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:7/0 = 0
 | |
| 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:7/0 = 0
 | |
| 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:7/0 = 0
 | |
| 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:7/0 = 0
 | |
| 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:7/0 = 0
 | |
| 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
 | |
| 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:8/0 = 0
 | |
| 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
 | |
| 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:8/0 = 0
 | |
| 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:8/0 = 0
 | |
| 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
 | |
| 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:8/0 = 0
 | |
| 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:8/0 = 0
 | |
| 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:8/0 = 0
 | |
| 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
 | |
| 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:8/0 = 0
 | |
| 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, -8, 8, -8)
 | |
| 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:8/0 = 0
 | |
| 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:8/0 = 0
 | |
| 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:9/0 = 0
 | |
| 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:9/0 = 0
 | |
| 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:9/0 = 0
 | |
| 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:9/0 = 0
 | |
| 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:9/0 = 0
 | |
| 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:9/0 = 0
 | |
| 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:9/0 = 0
 | |
| 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:9/0 = 0
 | |
| 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:9/0 = 0
 | |
| 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:10/0 = 0
 | |
| 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:10/0 = 0
 | |
| 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:10/0 = 0
 | |
| 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:10/0 = 0
 | |
| 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:10/0 = 0
 | |
| 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:10/0 = 0
 | |
| 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:10/0 = 0
 | |
| 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:10/0 = 0
 | |
| 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:10/0 = 0
 | |
| 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:1/0 = 0
 | |
| 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:2/0 = 0
 | |
| 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:2/0 = 0
 | |
| 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:3/0 = 0
 | |
| 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:4/0 = 0
 | |
| 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:1/0 = 0
 | |
| 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:1/0 = 0
 | |
| 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:2/0 = 0
 | |
| 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:3/0 = 0
 | |
| 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:3/0 = 0
 | |
| 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:4/0 = 0
 | |
| 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
 | |
| 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:1/0 = 0
 | |
| 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:1/0 = 0
 | |
| 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:2/0 = 0
 | |
| 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -5, 8, -8, 4.5, -8, -8)
 | |
| 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:3/0 = 0
 | |
| 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -5, -4.5, -8, 8, -8)
 | |
| 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:2/0 = 0
 | |
| 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 5, 4.5, 8, -8, 8)
 | |
| 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:3/0 = 0
 | |
| 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 5, -8, 8, -4.5, 8, 8)
 | |
| 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:0/0 = 0
 | |
| 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:0/next_alternative_id = 2
 | |
| 13:0/0 = 0
 | |
| 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:0/1 = 1
 | |
| 13:0/1/flip_v = true
 | |
| 13:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:0/1/physics_layer_0/angular_velocity = 0.0
 | |
| 13:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 13:0/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:0/1/physics_layer_1/angular_velocity = 0.0
 | |
| 13:1/0 = 0
 | |
| 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:1/0 = 0
 | |
| 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:0/0 = 0
 | |
| 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:1/0 = 0
 | |
| 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:2/0 = 0
 | |
| 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
 | |
| 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:2/0 = 0
 | |
| 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:2/0 = 0
 | |
| 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, -8, -8)
 | |
| 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:0/0 = 0
 | |
| 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:0/0 = 0
 | |
| 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:0/0 = 0
 | |
| 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:3/0 = 0
 | |
| 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:3/0 = 0
 | |
| 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:3/0 = 0
 | |
| 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:3/0 = 0
 | |
| 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:4/0 = 0
 | |
| 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:4/0 = 0
 | |
| 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:5/0 = 0
 | |
| 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
 | |
| 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:5/0 = 0
 | |
| 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
 | |
| 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:4/0 = 0
 | |
| 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
 | |
| 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:4/0 = 0
 | |
| 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1, 8, 1, 8, 8, -8, 8)
 | |
| 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:4/0 = 0
 | |
| 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
 | |
| 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:11/0 = 0
 | |
| 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
 | |
| 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:11/0 = 0
 | |
| 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:11/0 = 0
 | |
| 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8)
 | |
| 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:11/0 = 0
 | |
| 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:11/0 = 0
 | |
| 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:11/0 = 0
 | |
| 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:11/0 = 0
 | |
| 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:11/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | |
| 6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:11/0/physics_layer_1/angular_velocity = 0.0
 | |
| 
 | |
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
 | |
| resource_name = "pics"
 | |
| texture = ExtResource("2_n1x7g")
 | |
| 3:4/next_alternative_id = 3
 | |
| 3:4/0 = 0
 | |
| 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -3, -8, -3, -7, -2, -7, -2, -4, -1, -4, -1, -1, 4, -1, 4, -2, 5, -2, 5, -1, 8, -1, 8, 8, -6, 8)
 | |
| 3:4/1 = 1
 | |
| 3:4/1/flip_h = true
 | |
| 3:4/1/transpose = true
 | |
| 3:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:4/1/physics_layer_0/angular_velocity = 0.0
 | |
| 3:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:4/1/physics_layer_1/angular_velocity = 0.0
 | |
| 3:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, -2, -1, -4, 0.5, -1, 3, 1, 3, 1, 4, 2, 4, 2, 5, 1, 5.5, 1, 8, -8, 8)
 | |
| 3:4/2 = 2
 | |
| 3:4/2/transpose = true
 | |
| 3:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:4/2/physics_layer_0/angular_velocity = 0.0
 | |
| 3:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:4/2/physics_layer_1/angular_velocity = 0.0
 | |
| 3:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -6, -3, -5, -7, -5, -7, -4, -8, -4, -8, -3, -7, -3, -7, -2, -4, -2, -4, -1, -1, -1, -1, 4, -2, 4, -2, 5, -1, 5, -1, 8, 8, 8, 8, -6)
 | |
| 4:4/next_alternative_id = 3
 | |
| 4:4/0 = 0
 | |
| 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, -5, -7, -6, -6, -6, -6, -7, -5, -7, -5, -8, -4, -8, -4, -7, -3, -7, -3, -4, -2, -4, -2, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 3, 0, 7, 0, 7, -1, 8, -1, 8, 8, -8, 8, -8, -5)
 | |
| 4:4/1 = 1
 | |
| 4:4/1/flip_h = true
 | |
| 4:4/1/transpose = true
 | |
| 4:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:4/1/physics_layer_0/angular_velocity = 0.0
 | |
| 4:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:4/1/physics_layer_1/angular_velocity = 0.0
 | |
| 4:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -5, 8, -5, 8, -4, 7, -4, 7, -3, 4, -3, 4, -2, 3, -2, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 3, 0, 6, 0, 7, 1, 7, 1, 8, -8, 8)
 | |
| 4:4/2 = 2
 | |
| 4:4/2/transpose = true
 | |
| 4:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:4/2/physics_layer_0/angular_velocity = 0.0
 | |
| 4:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:4/2/physics_layer_1/angular_velocity = 0.0
 | |
| 4:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -8, -5, -7, -6, -7, -6, -6, -7, -6, -7, -5, -8, -5, -8, -4, -7, -4, -7, -3, -4, -3, -4, -2, -1.5, -2, -1.5, 0, -3, 0, -3, 1, -4, 1, -4, 2, -3, 2, -3, 3, 5, 3, 5, 5, 4, 5, 4, 6, 0, 6, 0, 7, -1, 7, -1, 8, 8, 8, 8, -8)
 | |
| 5:4/next_alternative_id = 3
 | |
| 5:4/0 = 0
 | |
| 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 0, -6, -3, -5, -3, -5, -7, -4, -7, -4, -8, -2.89145, -8, -3, -7, -2.011, -7.08991, -2, -4, -1, -4, -1, 0, 4, 0, 4, -1, 8, -1, 8, 8, -8, 8, -8, -0.0882893)
 | |
| 5:4/1 = 1
 | |
| 5:4/1/flip_h = true
 | |
| 5:4/1/transpose = true
 | |
| 5:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:4/1/physics_layer_0/angular_velocity = 0.0
 | |
| 5:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:4/1/physics_layer_1/angular_velocity = 0.0
 | |
| 5:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 3, -6, 3, -5, 7, -5, 7, -4, 8, -4, 8, -3, 7, -3, 7, -2, 4, -2, 4, -1, 0, -1, 0, 4, 1, 4, 1, 5, 0, 5, 0, 7, 1, 7, 1, 8, -8, 8)
 | |
| 5:4/2 = 2
 | |
| 5:4/2/transpose = true
 | |
| 5:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:4/2/physics_layer_0/angular_velocity = 0.0
 | |
| 5:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:4/2/physics_layer_1/angular_velocity = 0.0
 | |
| 5:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, -1, 8, -1, 5, -1, 4, 2, 2, 2, -1, -4, -1, -4, -2, -7, -2, -7, -3, -8, -3.13424, -8, -4, -7, -4, -7, -5, -3, -5, -3, -6, 0, -6)
 | |
| 6:4/next_alternative_id = 3
 | |
| 6:4/0 = 0
 | |
| 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -8, 0, -8, -5, -7, -5, -7, -6, -6, -6, -6, -8, -3, -8, -3, -7, -3, -4, -2, -4, -2, 0, 0, 0, 0, -3, 1, -3, 1, -4, 2, -4, 2, -3, 3, -3, 2.91352, 0, 5, 0, 6, 0, 6, 1, 7, 1, 7, 4, 6, 4, 6, 8)
 | |
| 6:4/1 = 1
 | |
| 6:4/1/flip_h = true
 | |
| 6:4/1/transpose = true
 | |
| 6:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:4/1/physics_layer_0/angular_velocity = 0.0
 | |
| 6:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:4/1/physics_layer_1/angular_velocity = 0.0
 | |
| 6:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 5, -8, 5, -7, 6, -7, 6, -6, 8, -6, 8, -3, 7, -3, 4, -3, 4, -2, 0, -2, 0, 0, 3, 0, 3, 1, 4, 1, 4, 2, 3, 2, 3, 3, 0, 2.91352, 0, 5, 0, 6, -1, 6, -1, 7, -4, 7, -4, 6, -8, 6)
 | |
| 6:4/2 = 2
 | |
| 6:4/2/transpose = true
 | |
| 6:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:4/2/physics_layer_0/angular_velocity = 0.0
 | |
| 6:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:4/2/physics_layer_1/angular_velocity = 0.0
 | |
| 6:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, -7, -5, -7, -5, -8, 8, -8, 8, 6, 4, 6, 4, 7, 1, 7, 1, 6, 0, 6, 0, 3, -3, 3, -3, 2, -4, 2, -4, -2, -4, -3, -8, -3, -8, -6)
 | |
| 7:5/0 = 0
 | |
| 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 3, -4, 5, -3, 5, -3, 2, -2, 2, -2, 1, -1, 1, -1, 2, 0, 2, 0, 4, 2, 4, 2, 2, 3, 2, 3, 0, 4, 0, 4, -1, 5, -1, 5, 0, 7, 0, 7, 1, 8, 1, 8, 8, -5, 8, -7, 6, -7, 3)
 | |
| 8:5/next_alternative_id = 2
 | |
| 8:5/0 = 0
 | |
| 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 3, -6, 3, -6, 2, -4, 2, -4, 3, -3, 3, -3, 4, 1, 4, 1, 2, 2, 2, 2, 0, 3, 0, 3, -1, 4, -1, 4, 0, 5, 0, 5, 2, 6, 2, 6, 5, 7, 5, 7, 6, 8, 6, 8, 8, -8, 8)
 | |
| 8:5/1 = 1
 | |
| 8:5/1/flip_v = true
 | |
| 8:5/1/transpose = true
 | |
| 8:5/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:5/1/physics_layer_0/angular_velocity = 0.0
 | |
| 8:5/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:5/1/physics_layer_1/angular_velocity = 0.0
 | |
| 8:5/1/physics_layer_1/polygon_0/points = PackedVector2Array(5, -7, 6, -7, 6, -8, 8, -8, 8, 8, 3, 8, 3, 7, 2, 6, 2, 4, 6, 0.5, 5, -1, 2.5, -1, 2, -2, 0.5, -2, 0, -3, -1, -3, -1, -4, 0, -4, 0, -5, 2, -5, 2, -6, 5, -6)
 | |
| 9:4/0 = 0
 | |
| 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -4, -4, -4, -4, -2, -2, -2, -2, -1, -1, -1, -1, 0, -2, 0, -2, 1, -4, 1, -4, 3, -2, 3, -2, 4, 0, 4, 0, 5, 1, 5, 1, 6, 0, 6, 0, 7, -1, 7, -3, 7, -3, 6, -8, 6, -8, -3.5, -4.5, -6.5, -3, -6)
 | |
| 10:4/next_alternative_id = 4
 | |
| 10:4/0 = 0
 | |
| 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(3, 5, 4, 4, 2, 2, 1, 2, 1, 1, 3, -0.5, 1, -2, 0, -3, -1, -4, -1, -5, 0, -5, 0, -6, 2, -6, 2, -5, 4, -5, 4, -4, 7, -4, 7, -3, 8, -3, 8, 5, 7, 5, 6, 7, 4, 7, 4, 6, 3, 6)
 | |
| 10:4/1 = 1
 | |
| 10:4/1/flip_v = true
 | |
| 10:4/1/transpose = true
 | |
| 10:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:4/1/physics_layer_0/angular_velocity = 0.0
 | |
| 10:4/1/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:4/1/physics_layer_1/angular_velocity = 0.0
 | |
| 10:4/1/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -2, -5, -4, -4, -4, -4, -7, -3, -7, -3, -8, 5, -8, 5, -7, 6, -7, 6, -6, 7, -6, 7, -4, 6, -4, 6, -3, 3, -3, 3, -2, 2, -2, 2, -1, 1, -1, 1, -2, -2, -2, -4, 0, -4, 1, -5, 1, -5.03245, 0, -6, 0, -6, -2)
 | |
| 10:4/2 = 2
 | |
| 10:4/2/transpose = true
 | |
| 10:4/2/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:4/2/physics_layer_0/angular_velocity = 0.0
 | |
| 10:4/2/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:4/2/physics_layer_1/angular_velocity = 0.0
 | |
| 10:4/2/physics_layer_1/polygon_0/points = PackedVector2Array(-5, -1, -4, -1, -4, 0, 0, 3, 0, 2, 1, 2, 1, 1, 2, 1, 4, 4, 5, 4, 5, 3, 6, 3, 6, 4, 7, 4, 7, 6, 5, 8, -3, 8, -3, 7, -4, 7, -4, 4, -5, 4, -5, 2, -6, 2, -6, 0, -5, 0)
 | |
| 10:4/3 = 3
 | |
| 10:4/3/flip_h = true
 | |
| 10:4/3/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:4/3/physics_layer_0/angular_velocity = 0.0
 | |
| 10:4/3/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:4/3/physics_layer_1/angular_velocity = 0.0
 | |
| 10:4/3/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -5, -4, -5, -4, -4, -7, -4, -7, -3, -8, -3, -8, 5, -7, 5, -7, 6, -6, 6, -6, 7, -4, 7, -4, 6, -3, 6, -3, 3, -2, 3, -2, 2, -1, 2, -1, 1, -2, 1, -2, -2, 0, -4, 1, -4, 1, -5, 0, -5.03245, 0, -6, -2, -6)
 | |
| 3:5/0 = 0
 | |
| 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, 2, -2, 2, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 7, -7, 7, -7, 6, -6, 6)
 | |
| 4:5/0 = 0
 | |
| 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 0, -7, 2, -6, 2, -4, 2, -4, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 5, 8, 5, 8, 8, -8, 8, -8, 0)
 | |
| 5:5/0 = 0
 | |
| 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-7, 2, -6, 2, -6, 3, -2, 3, -2, 1, -1, 1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 1, 4, 1, 4, -1, 5, -1, 5, -2, 6, -2, 6, -1, 8, -1, 8, 8, -8, 8, -8, 3.05904, -7, 3)
 | |
| 6:5/0 = 0
 | |
| 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, -7, 0, -7, 2, -5, 2, -5, 1, -3, 1, -3, 2, -2, 2, -2, 3, 2, 3, 2, 1, 3, 1, 3, -1, 4, -1, 4, -2, 5, -2, 5, -1, 6, -1, 6, 1, 7, 1, 7, 7, 8, 7, 8, 8, -8, 8)
 | |
| 9:5/0 = 0
 | |
| 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8)
 | |
| 10:5/0 = 0
 | |
| 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8)
 | |
| 11:5/0 = 0
 | |
| 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4)
 | |
| 12:5/0 = 0
 | |
| 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5)
 | |
| 13:5/0 = 0
 | |
| 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 
 | |
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
 | |
| resource_name = "sans_collision_pour_background"
 | |
| texture = ExtResource("2_n1x7g")
 | |
| 0:0/0 = 0
 | |
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:0/0 = 0
 | |
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:0/0 = 0
 | |
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:0/0 = 0
 | |
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:0/0 = 0
 | |
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:0/0 = 0
 | |
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:0/0 = 0
 | |
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:0/0 = 0
 | |
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:0/0 = 0
 | |
| 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:0/0 = 0
 | |
| 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:0/0 = 0
 | |
| 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:0/0 = 0
 | |
| 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:0/0 = 0
 | |
| 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:0/0 = 0
 | |
| 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:0/0 = 0
 | |
| 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:0/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:0/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:1/0 = 0
 | |
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:1/0 = 0
 | |
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:1/0 = 0
 | |
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:1/0 = 0
 | |
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:1/0 = 0
 | |
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:1/0 = 0
 | |
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:1/0 = 0
 | |
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:1/0 = 0
 | |
| 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:1/0 = 0
 | |
| 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:1/0 = 0
 | |
| 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:1/0 = 0
 | |
| 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:1/0 = 0
 | |
| 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:1/0 = 0
 | |
| 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:1/0 = 0
 | |
| 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:1/0 = 0
 | |
| 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:1/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:1/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:2/0 = 0
 | |
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:2/0 = 0
 | |
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:2/0 = 0
 | |
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:2/0 = 0
 | |
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:2/0 = 0
 | |
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:2/0 = 0
 | |
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:2/0 = 0
 | |
| 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:2/0 = 0
 | |
| 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:2/0 = 0
 | |
| 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:2/0 = 0
 | |
| 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:2/0 = 0
 | |
| 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:2/0 = 0
 | |
| 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:2/0 = 0
 | |
| 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:2/0 = 0
 | |
| 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:2/0 = 0
 | |
| 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:2/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:2/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:3/0 = 0
 | |
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:3/0 = 0
 | |
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:3/0 = 0
 | |
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:3/0 = 0
 | |
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:3/0 = 0
 | |
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:3/0 = 0
 | |
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:3/0 = 0
 | |
| 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:3/0 = 0
 | |
| 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:3/0 = 0
 | |
| 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:3/0 = 0
 | |
| 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:3/0 = 0
 | |
| 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:4/0 = 0
 | |
| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:4/0 = 0
 | |
| 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:4/0 = 0
 | |
| 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:4/0 = 0
 | |
| 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:4/0 = 0
 | |
| 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:4/0 = 0
 | |
| 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:4/0 = 0
 | |
| 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:4/0 = 0
 | |
| 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:5/0 = 0
 | |
| 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:5/0 = 0
 | |
| 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:5/0 = 0
 | |
| 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:6/0 = 0
 | |
| 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:6/0 = 0
 | |
| 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:6/0 = 0
 | |
| 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:6/0 = 0
 | |
| 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:6/0 = 0
 | |
| 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:6/0 = 0
 | |
| 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:6/0 = 0
 | |
| 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:6/0 = 0
 | |
| 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:6/0 = 0
 | |
| 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:6/0 = 0
 | |
| 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:6/0 = 0
 | |
| 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:6/0 = 0
 | |
| 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:6/0 = 0
 | |
| 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:6/0 = 0
 | |
| 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:6/0 = 0
 | |
| 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:6/0 = 0
 | |
| 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:6/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:6/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:7/0 = 0
 | |
| 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:7/0 = 0
 | |
| 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:7/0 = 0
 | |
| 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:7/0 = 0
 | |
| 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:7/0 = 0
 | |
| 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:7/0 = 0
 | |
| 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:7/0 = 0
 | |
| 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:7/0 = 0
 | |
| 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:7/0 = 0
 | |
| 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:7/0 = 0
 | |
| 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:7/0 = 0
 | |
| 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:7/0 = 0
 | |
| 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:7/0 = 0
 | |
| 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:7/0 = 0
 | |
| 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:7/0 = 0
 | |
| 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:7/0 = 0
 | |
| 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:7/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:7/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:8/0 = 0
 | |
| 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:8/0 = 0
 | |
| 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:8/0 = 0
 | |
| 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:8/0 = 0
 | |
| 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:8/0 = 0
 | |
| 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:8/0 = 0
 | |
| 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:8/0 = 0
 | |
| 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:8/0 = 0
 | |
| 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:8/0 = 0
 | |
| 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:8/0 = 0
 | |
| 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:8/0 = 0
 | |
| 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:8/0 = 0
 | |
| 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:8/0 = 0
 | |
| 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:8/0 = 0
 | |
| 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:8/0 = 0
 | |
| 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:8/0 = 0
 | |
| 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:8/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:8/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:9/0 = 0
 | |
| 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:9/0 = 0
 | |
| 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:9/0 = 0
 | |
| 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:9/0 = 0
 | |
| 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:9/0 = 0
 | |
| 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:9/0 = 0
 | |
| 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:9/0 = 0
 | |
| 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:9/0 = 0
 | |
| 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:9/0 = 0
 | |
| 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:9/0 = 0
 | |
| 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:9/0 = 0
 | |
| 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:9/0 = 0
 | |
| 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:9/0 = 0
 | |
| 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:9/0 = 0
 | |
| 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:9/0 = 0
 | |
| 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:9/0 = 0
 | |
| 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:9/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:9/0/physics_layer_1/angular_velocity = 0.0
 | |
| 0:10/0 = 0
 | |
| 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 0:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 0:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 1:10/0 = 0
 | |
| 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 1:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 1:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 2:10/0 = 0
 | |
| 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 2:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 2:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 3:10/0 = 0
 | |
| 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 3:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 3:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 4:10/0 = 0
 | |
| 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 4:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 4:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 5:10/0 = 0
 | |
| 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 5:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 5:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 6:10/0 = 0
 | |
| 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 6:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 6:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 7:10/0 = 0
 | |
| 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 7:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 7:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 8:10/0 = 0
 | |
| 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 8:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 8:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 9:10/0 = 0
 | |
| 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 9:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 9:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 10:10/0 = 0
 | |
| 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 10:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 10:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 11:10/0 = 0
 | |
| 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 11:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 11:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:10/0 = 0
 | |
| 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:10/0 = 0
 | |
| 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:10/0 = 0
 | |
| 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:10/0 = 0
 | |
| 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:10/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:10/0/physics_layer_1/angular_velocity = 0.0
 | |
| 12:3/0 = 0
 | |
| 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 12:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 13:3/0 = 0
 | |
| 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 13:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:3/0 = 0
 | |
| 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:3/0 = 0
 | |
| 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:3/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:4/0 = 0
 | |
| 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:4/0 = 0
 | |
| 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:4/0/physics_layer_1/angular_velocity = 0.0
 | |
| 14:5/0 = 0
 | |
| 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 14:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 15:5/0 = 0
 | |
| 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_0/angular_velocity = 0.0
 | |
| 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
 | |
| 15:5/0/physics_layer_1/angular_velocity = 0.0
 | |
| 
 | |
| [resource]
 | |
| physics_layer_0/collision_layer = 16
 | |
| physics_layer_0/collision_mask = 0
 | |
| physics_layer_1/collision_layer = 32
 | |
| sources/0 = SubResource("TileSetAtlasSource_oitv5")
 | |
| sources/1 = SubResource("TileSetAtlasSource_f5ev5")
 | |
| sources/2 = SubResource("TileSetAtlasSource_2v4nl")
 | |
| sources/3 = SubResource("TileSetAtlasSource_ojbk6")
 | 
