Donc un feeling + léché. Par contre il a fallu enlever toute sorte d'antialiasing, ce qui enlève aussi les artefact sur la position "idle" de la princesse. Voilà j'espère que ça va te plaire. Il y a quelques scène surexposées maintenant, mais dans l'ensemble j'ai essayé de balancer éclairage extérieur et intérieur. Le glow et le HDR sont interdépendants et il est délicat de les régler!
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dn0b30kvaeasf"]
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[ext_resource type="Script" path="res://game.gd" id="1_yny56"]
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[ext_resource type="PackedScene" uid="uid://dvlb4thqhqke" path="res://HUD/hud.tscn" id="2_0fnfe"]
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[sub_resource type="Environment" id="Environment_egx7o"]
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background_mode = 3
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tonemap_mode = 1
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tonemap_exposure = 0.7
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tonemap_white = 2.5
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ssr_fade_in = 0.212132
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ssr_depth_tolerance = 0.01
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ssil_radius = 5.39
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ssil_intensity = 18.38
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ssil_sharpness = 1.0
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sdfgi_bounce_feedback = 0.51
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glow_enabled = true
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glow_normalized = true
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glow_strength = 0.7
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glow_bloom = 0.02
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glow_blend_mode = 0
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glow_hdr_threshold = 0.0
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volumetric_fog_density = 0.4667
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volumetric_fog_albedo = Color(0.0980392, 0.301961, 0.592157, 1)
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volumetric_fog_emission = Color(0, 0, 1, 1)
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volumetric_fog_emission_energy = 11.02
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volumetric_fog_anisotropy = 0.9
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volumetric_fog_length = 64.79
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adjustment_enabled = true
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adjustment_contrast = 0.98
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adjustment_saturation = 1.03
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[node name="game" type="Node"]
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script = ExtResource("1_yny56")
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[node name="HUD" parent="." instance=ExtResource("2_0fnfe")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_egx7o")
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[connection signal="fart_reloaded" from="HUD" to="." method="_on_hud_fart_reloaded"]
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[connection signal="screen_is_black" from="HUD" to="." method="_on_hud_screen_is_black"]
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[connection signal="screen_is_ready" from="HUD" to="." method="_on_hud_screen_is_ready"]
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