24 lines
813 B
Plaintext
24 lines
813 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://cikp03d4p47s3"]
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[ext_resource type="Texture2D" uid="uid://dgsn3ixn46anc" path="res://sprite/light.png" id="1_vhw6h"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_vi24c"]
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polygon = PackedVector2Array(1, -5, -16, 11, -16, 64, -15, 64, -15, 11, 1, -4, 17, 11, 17, 64, 18, 64, 18, 11)
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[node name="Fenêtre" type="Node2D"]
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position = Vector2(-95, -154)
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[node name="PointLight2D" type="PointLight2D" parent="."]
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position = Vector2(-1, -31)
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scale = Vector2(0.0587078, 0.0472203)
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energy = 1.63
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shadow_enabled = true
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shadow_filter = 1
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shadow_filter_smooth = 11.0
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texture = ExtResource("1_vhw6h")
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texture_scale = 5.5
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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position = Vector2(-2, -34)
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occluder = SubResource("OccluderPolygon2D_vi24c")
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