Le z-indexeur est là pour z-indexer tous ces petits gars
Quand il rentre en action il trouve si quelqu'un est en collision Et il prend la hauteur de cette personne et se place au dessus Il est comme ça le zindexeur, il est sans gêne
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=8 format=3 uid="uid://vclpg4e4ql54"]
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[gd_scene load_steps=10 format=3 uid="uid://vclpg4e4ql54"]
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[ext_resource type="Script" path="res://caracters/player/player_controler.gd" id="1_oapm5"]
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[ext_resource type="AnimationNodeStateMachine" uid="uid://ddr1ltkievtku" path="res://animations/human/human_state_machine.tres" id="3_1y7fn"]
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[ext_resource type="PackedScene" uid="uid://bvsendl25xjju" path="res://animations/human/human_animation_player.tscn" id="3_c286j"]
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[ext_resource type="PackedScene" uid="uid://cg4dhp7qe68pt" path="res://animations/human/human.tscn" id="4_rsj36"]
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[ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="5_pb07x"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_a4vmx"]
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radius = 5.0
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@@ -20,6 +21,9 @@ nodes/TimeScale/position = Vector2(453.333, 53.3333)
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nodes/output/position = Vector2(640, 146.667)
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node_connections = [&"TimeScale", 0, &"HumanState", &"output", 0, &"TimeScale"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1kv0e"]
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size = Vector2(40, 10)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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z_index = 100
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motion_mode = 1
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@@ -49,3 +53,11 @@ parameters/TimeScale/scale = 1.55
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[node name="Sprite2D" parent="." instance=ExtResource("4_rsj36")]
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frame = 1
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[node name="ZIndexControler" parent="." instance=ExtResource("5_pb07x")]
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position = Vector2(-1, 37)
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[node name="ShapeCast2D" type="ShapeCast2D" parent="ZIndexControler"]
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position = Vector2(1, -13)
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shape = SubResource("RectangleShape2D_1kv0e")
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target_position = Vector2(0, -48)
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