faire le ménage dans le bouzin
abracadabrac!
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33
vehicules/car.gd
Normal file
33
vehicules/car.gd
Normal file
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class_name Voiture
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extends Area2D
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var prevPositionX = 0;
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var prevPositionY = 0;
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func updatePosition(x: float, y: float) -> void:
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var velocityX = prevPositionX - x;
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var velocityY = prevPositionY - y;
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$shapeDown.set_deferred("disabled", true);
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$shapeUp.set_deferred("disabled", true);
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$shapeLeft.set_deferred("disabled", true);
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$shapeRight.set_deferred("disabled", true);
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if(abs(velocityX) > abs(velocityY)):
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if velocityX > 0 :
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$AnimatedSprite2D.animation = "driving_left";
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$shapeLeft.set_deferred("disabled", false);
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if velocityX < 0 :
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$AnimatedSprite2D.animation = "driving_right";
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$shapeRight.set_deferred("disabled", false);
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if(abs(velocityX) < abs(velocityY)):
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if velocityY > 0 :
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$AnimatedSprite2D.animation = "driving_up";
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$shapeUp.set_deferred("disabled", false);
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if velocityY < 0 :
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$AnimatedSprite2D.animation = "driving_down";
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$shapeDown.set_deferred("disabled", false);
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prevPositionX = x;
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prevPositionY = y;
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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$AnimatedSprite2D.play()
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