Files
chaussette.sale/scenes/game.gd
Thomas 8edd4bdf45 Un menu!
Et on peut sauvegarder et charger la partie.
Et oui mon kiki
2025-03-29 22:28:24 +01:00

40 lines
1.0 KiB
GDScript

extends Node2D
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
open_menu()
# list of scenes
var outside:Node2D = null
var dest_outside = preload("res://scenes/outside.tscn")
var menu = null
func start_game():
menu = get_child(0)
if outside == null:
outside = dest_outside.instantiate()
add_child(outside)
remove_child(menu)
GameState.current_scene = "outside"
outside.load_from_game_state()
func open_menu():
remove_child(outside)
add_child(menu)
func load_game():
var save_file = FileAccess.open("user://savegame.save", FileAccess.READ)
var json_string = ""
while save_file.get_position() < save_file.get_length():
json_string += save_file.get_line()
var json = JSON.new()
if json.parse(json_string) == OK:
print("load", json.data)
GameState.load_save(json.data)
func save_game():
var save_file = FileAccess.open("user://savegame.save", FileAccess.WRITE)
save_file.store_line(JSON.stringify(GameState.save()))
print(OS.get_data_dir())
save_file.close()