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chaussette.sale/animations/hero/hero_player.tscn
Thomas fe463ad396 Initial commit
Un bout de jeu, qui fait pas grand chose mais on progresse.
2025-02-21 17:59:47 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://baywvs4i4flug"]
[sub_resource type="Animation" id="Animation_ox0ew"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [1]
}
[sub_resource type="Animation" id="Animation_jdm18"]
resource_name = "idle_right"
length = 0.7
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [56, 57, 58, 59, 60, 60, 61]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_l2iau"]
_data = {
"RESET": SubResource("Animation_ox0ew"),
"idle_right": SubResource("Animation_jdm18")
}
[node name="AnimationPlayer" type="AnimationPlayer"]
libraries = {
"": SubResource("AnimationLibrary_l2iau")
}