princesse/réglages: 4* plus de frictions en l'air qu'au sol
et aussi je revert la longueur des scaner des wall hug
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@@ -297,6 +297,7 @@ JUMPING_SPEED = 230
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KICK_JUMP_LIMITER = 0.75
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COYOTE_LENGTH = 7
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COYOTE_GRAB_LENGTH = 4
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WALK_INCR_AIR = 4
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_q52wx")
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@@ -304,31 +305,31 @@ animation = &"falling_diagonals"
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frame_progress = 0.0129146
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[node name="wall_detect_left" type="RayCast2D" parent="."]
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target_position = Vector2(-6, 0)
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target_position = Vector2(-8, 0)
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collision_mask = 16
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[node name="wall_detect_left2" type="RayCast2D" parent="."]
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position = Vector2(0, -12)
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target_position = Vector2(-6, 0)
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target_position = Vector2(-8, 0)
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collision_mask = 16
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[node name="wall_detect_left3" type="RayCast2D" parent="."]
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position = Vector2(0, 22)
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target_position = Vector2(-6, 0)
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target_position = Vector2(-8, 0)
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collision_mask = 16
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[node name="wall_detect_right" type="RayCast2D" parent="."]
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target_position = Vector2(6, 0)
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target_position = Vector2(8, 0)
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collision_mask = 16
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[node name="wall_detect_right2" type="RayCast2D" parent="."]
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position = Vector2(0, -12)
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target_position = Vector2(6, 0)
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target_position = Vector2(8, 0)
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collision_mask = 16
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[node name="wall_detect_right3" type="RayCast2D" parent="."]
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position = Vector2(0, 22)
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target_position = Vector2(6, 0)
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target_position = Vector2(8, 0)
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collision_mask = 16
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[node name="Camera2D" type="Camera2D" parent="."]
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