prout: pét illimité

Pour le moment et par manque de gameplay, je préfère choisir de ne pas
limiter le prout de quelque manière que ce soit. J'ai donc délibérément
supprimé du HUD la geauge de prout et aussi le fait que le prout se
recharge. Maintenant les fromages sont juste des fromages. Une sorte de
truc à ramasser mais qui sert à rien.

Le gameplay après le juyce.
This commit is contained in:
Thomas Lavocat
2023-10-15 15:56:00 +02:00
parent 750c2b11a5
commit 7fb656a28e
7 changed files with 18 additions and 227 deletions

View File

@@ -1,37 +0,0 @@
class_name FartGauge extends Node2D
@onready var animationPlayer := $AnimationPlayer as AnimationPlayer
signal reload_done()
signal dash_done()
var loading = false
var loaded = false
func load_cheese(speed) -> bool:
animationPlayer.speed_scale = speed
if not loading and not loaded:
animationPlayer.play("reload")
loading = true
return true
return false
func dash_fart() -> bool:
if loaded:
animationPlayer.play("DASH")
return loaded
func reset():
animationPlayer.play("RESET")
loaded = false
loading = false
func _on_animation_player_animation_finished(anim_name: StringName) -> void:
if anim_name == "reload":
loading = false
loaded = true
reload_done.emit()
if anim_name == "DASH":
loaded = false
dash_done.emit()

View File

@@ -1,115 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dsgt6b1bqi6ui"]
[ext_resource type="Script" path="res://HUD/fart_gauge.gd" id="1_jculu"]
[ext_resource type="Texture2D" uid="uid://c8r4ylb5ygl5c" path="res://sprite/jauge-de-prout.png" id="1_rt22i"]
[sub_resource type="Animation" id="Animation_nsc8d"]
resource_name = "DASH"
length = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Full:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -72)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Full:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(16, 0, 16, 144), Rect2(16, 0, 16, 0)]
}
[sub_resource type="Animation" id="Animation_8hnm2"]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Full:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(16, 0, 16, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Full:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -72)]
}
[sub_resource type="Animation" id="Animation_eh7ry"]
resource_name = "reload"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Full:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(16, 0, 16, 0), Rect2(16, 0, 16, 144)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Full:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, -70), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hfkd0"]
_data = {
"DASH": SubResource("Animation_nsc8d"),
"RESET": SubResource("Animation_8hnm2"),
"reload": SubResource("Animation_eh7ry")
}
[node name="FartGauge" type="Node2D"]
script = ExtResource("1_jculu")
[node name="Empty" type="Sprite2D" parent="."]
texture = ExtResource("1_rt22i")
region_enabled = true
region_rect = Rect2(0, 0, 16, 144)
[node name="Full" type="Sprite2D" parent="."]
position = Vector2(0, -72)
texture = ExtResource("1_rt22i")
region_enabled = true
region_rect = Rect2(16, 0, 16, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_hfkd0")
}
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]

View File

@@ -1,42 +1,23 @@
class_name HUD extends CanvasLayer
@onready var gauge1 := $FartGauge1 as FartGauge
@onready var gauge2 := $FartGauge2 as FartGauge
@onready var gauge3 := $FartGauge3 as FartGauge
@onready var shader := $TransitionShader
signal fart_reloaded()
signal screen_is_black()
signal screen_is_ready()
var cheese_number = 0
var gauges = []
func _ready() -> void:
gauge1.connect("reload_done", cheese_loaded)
gauge2.connect("reload_done", cheese_loaded)
gauge3.connect("reload_done", cheese_loaded)
gauges = [gauge1, gauge2, gauge3]
func got_lactase():
print("you got lactase, TODO HUD")
pass
func reset():
cheese_number = 0
for gauge in gauges:
gauge.reset()
func got_cheese(speed):
print("you got cheese, TODO HUD")
pass
func load_cheese(speed):
for gauge in gauges:
if gauge.load_cheese(speed):
return
func dash_fart():
for x in gauges.size():
var gauge = gauges[-x-1]
if gauge.dash_fart():
return
func cheese_loaded():
fart_reloaded.emit()
func dash():
print("you dashed, TODO HUD")
pass
func begin_scene_transition():
print("start scene transition")

View File

@@ -1,27 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://dvlb4thqhqke"]
[gd_scene load_steps=3 format=3 uid="uid://dvlb4thqhqke"]
[ext_resource type="PackedScene" uid="uid://dsgt6b1bqi6ui" path="res://HUD/fart_gauge.tscn" id="1_4e2i3"]
[ext_resource type="Script" path="res://HUD/hud.gd" id="1_e1sc7"]
[ext_resource type="PackedScene" uid="uid://17macg0q4k8l" path="res://shaders/transition_shader.tscn" id="2_gh8iu"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_e1sc7")
[node name="FartGauge3" parent="." instance=ExtResource("1_4e2i3")]
position = Vector2(242, 6)
rotation = -1.5708
scale = Vector2(0.7, 0.7)
[node name="FartGauge2" parent="." instance=ExtResource("1_4e2i3")]
position = Vector2(147, 6)
rotation = -1.5708
scale = Vector2(0.7, 0.7)
[node name="FartGauge1" parent="." instance=ExtResource("1_4e2i3")]
position = Vector2(51, 6)
rotation = -1.5708
scale = Vector2(0.7, 0.7)
[node name="TransitionShader" parent="." instance=ExtResource("2_gh8iu")]
offset_right = 0.0
offset_bottom = 0.0