prout: pét illimité
Pour le moment et par manque de gameplay, je préfère choisir de ne pas limiter le prout de quelque manière que ce soit. J'ai donc délibérément supprimé du HUD la geauge de prout et aussi le fait que le prout se recharge. Maintenant les fromages sont juste des fromages. Une sorte de truc à ramasser mais qui sert à rien. Le gameplay après le juyce.
This commit is contained in:
37
HUD/hud.gd
37
HUD/hud.gd
@@ -1,42 +1,23 @@
|
||||
class_name HUD extends CanvasLayer
|
||||
|
||||
@onready var gauge1 := $FartGauge1 as FartGauge
|
||||
@onready var gauge2 := $FartGauge2 as FartGauge
|
||||
@onready var gauge3 := $FartGauge3 as FartGauge
|
||||
|
||||
@onready var shader := $TransitionShader
|
||||
|
||||
signal fart_reloaded()
|
||||
signal screen_is_black()
|
||||
signal screen_is_ready()
|
||||
|
||||
var cheese_number = 0
|
||||
var gauges = []
|
||||
|
||||
func _ready() -> void:
|
||||
gauge1.connect("reload_done", cheese_loaded)
|
||||
gauge2.connect("reload_done", cheese_loaded)
|
||||
gauge3.connect("reload_done", cheese_loaded)
|
||||
gauges = [gauge1, gauge2, gauge3]
|
||||
func got_lactase():
|
||||
print("you got lactase, TODO HUD")
|
||||
pass
|
||||
|
||||
func reset():
|
||||
cheese_number = 0
|
||||
for gauge in gauges:
|
||||
gauge.reset()
|
||||
func got_cheese(speed):
|
||||
print("you got cheese, TODO HUD")
|
||||
pass
|
||||
|
||||
func load_cheese(speed):
|
||||
for gauge in gauges:
|
||||
if gauge.load_cheese(speed):
|
||||
return
|
||||
|
||||
func dash_fart():
|
||||
for x in gauges.size():
|
||||
var gauge = gauges[-x-1]
|
||||
if gauge.dash_fart():
|
||||
return
|
||||
|
||||
func cheese_loaded():
|
||||
fart_reloaded.emit()
|
||||
func dash():
|
||||
print("you dashed, TODO HUD")
|
||||
pass
|
||||
|
||||
func begin_scene_transition():
|
||||
print("start scene transition")
|
||||
|
||||
Reference in New Issue
Block a user