princesse: correction des warnings

Encore une fois, j'en ai laissé trainer. Vilain Thomas!
This commit is contained in:
Thomas Lavocat
2023-05-01 13:59:12 +02:00
parent e23c2b0e17
commit a82237e0dd
2 changed files with 3 additions and 4 deletions

View File

@@ -456,7 +456,7 @@ func get_new_animation() -> String:
animation_new = "jumping"
return animation_new
func _physics_process(delta: float) -> void:
func _physics_process(_delta: float) -> void:
if dead:
return
compute_state()
@@ -487,5 +487,5 @@ func _ready():
locked = false
dead = false
func _on_death_player_animation_finished(anim_name: StringName) -> void:
func _on_death_player_animation_finished(_anim_name: StringName) -> void:
get_tree(). reload_current_scene()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=3 uid="uid://dv0mokf4eogm7"]
[gd_scene load_steps=37 format=3 uid="uid://dv0mokf4eogm7"]
[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
@@ -312,5 +312,4 @@ texture = SubResource("GradientTexture2D_irtut")
texture_scale = 1.2
[connection signal="cheese_collected" from="." to="." method="reload_fart"]
[connection signal="animation_finished" from="Death player" to="." method="reload_scene"]
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]