princesse: correction des warnings
Encore une fois, j'en ai laissé trainer. Vilain Thomas!
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@@ -456,7 +456,7 @@ func get_new_animation() -> String:
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animation_new = "jumping"
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return animation_new
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func _physics_process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if dead:
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return
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compute_state()
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@@ -487,5 +487,5 @@ func _ready():
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locked = false
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dead = false
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func _on_death_player_animation_finished(anim_name: StringName) -> void:
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func _on_death_player_animation_finished(_anim_name: StringName) -> void:
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get_tree(). reload_current_scene()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=33 format=3 uid="uid://dv0mokf4eogm7"]
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[gd_scene load_steps=37 format=3 uid="uid://dv0mokf4eogm7"]
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[ext_resource type="Script" path="res://princesse.gd" id="1_dkp7s"]
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[ext_resource type="Texture2D" uid="uid://dr7fyh2rufsyj" path="res://sprite/princess_falling_direction.png" id="2_hholp"]
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@@ -312,5 +312,4 @@ texture = SubResource("GradientTexture2D_irtut")
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texture_scale = 1.2
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[connection signal="cheese_collected" from="." to="." method="reload_fart"]
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[connection signal="animation_finished" from="Death player" to="." method="reload_scene"]
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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