princesse: correction des warnings
Encore une fois, j'en ai laissé trainer. Vilain Thomas!
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@@ -456,7 +456,7 @@ func get_new_animation() -> String:
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animation_new = "jumping"
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return animation_new
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func _physics_process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if dead:
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return
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compute_state()
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@@ -487,5 +487,5 @@ func _ready():
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locked = false
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dead = false
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func _on_death_player_animation_finished(anim_name: StringName) -> void:
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func _on_death_player_animation_finished(_anim_name: StringName) -> void:
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get_tree(). reload_current_scene()
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