projet: réduire le zoom

Finalement je trouve que dans une caverne, un zoom de *2.5 c'est un peu
trop.
This commit is contained in:
Thomas Lavocat
2023-05-08 20:10:19 +02:00
parent 6c1d9363ca
commit c7fb24fdcf
2 changed files with 3 additions and 5 deletions

View File

@@ -301,12 +301,10 @@ libraries = {
}
[node name="vignetting" type="PointLight2D" parent="."]
position = Vector2(0, -12)
scale = Vector2(0.5, 0.483)
energy = 1.8
blend_mode = 1
texture = SubResource("GradientTexture2D_t1uxd")
texture_scale = 2.5
texture_scale = 1.85
[node name="light" type="PointLight2D" parent="."]
position = Vector2(3, -0.187502)
@@ -314,7 +312,7 @@ scale = Vector2(0.628453, 0.586182)
color = Color(1, 0.85098, 0.862745, 1)
energy = 0.4
texture = SubResource("GradientTexture2D_irtut")
texture_scale = 1.2
texture_scale = 1.29
[connection signal="cheese_collected" from="." to="." method="reload_fart"]
[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]

View File

@@ -21,7 +21,7 @@ window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/stretch/scale=2.5
window/stretch/scale=2.0
[input]