projet: réduire le zoom
Finalement je trouve que dans une caverne, un zoom de *2.5 c'est un peu trop.
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@@ -301,12 +301,10 @@ libraries = {
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}
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[node name="vignetting" type="PointLight2D" parent="."]
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position = Vector2(0, -12)
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scale = Vector2(0.5, 0.483)
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energy = 1.8
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blend_mode = 1
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texture = SubResource("GradientTexture2D_t1uxd")
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texture_scale = 2.5
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texture_scale = 1.85
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[node name="light" type="PointLight2D" parent="."]
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position = Vector2(3, -0.187502)
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@@ -314,7 +312,7 @@ scale = Vector2(0.628453, 0.586182)
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color = Color(1, 0.85098, 0.862745, 1)
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energy = 0.4
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texture = SubResource("GradientTexture2D_irtut")
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texture_scale = 1.2
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texture_scale = 1.29
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[connection signal="cheese_collected" from="." to="." method="reload_fart"]
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[connection signal="animation_finished" from="Death player" to="." method="_on_death_player_animation_finished"]
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