princesse: correction de warnings

This commit is contained in:
Thomas Lavocat
2023-04-30 19:23:31 +02:00
parent 273ca490c0
commit d52a6d2126

View File

@@ -180,7 +180,7 @@ func walk(direction:int) -> float:
else:
return speed * direction
else:
init_walk_state
init_walk_state()
return velocity.x
func fall() -> float:
@@ -270,7 +270,7 @@ func play_animation() -> void:
func move_and_handle_collisions() -> void:
# Bouge Princesse et réagis aux éléments avec lesquels elle rentre en collision
var collision = move_and_slide()
move_and_slide()
for i in get_slide_collision_count():
var collider : KinematicCollision2D= get_slide_collision(i)
var tile_rid = collider.get_collider_rid()