princesse: correction de warnings
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		| @@ -180,7 +180,7 @@ func walk(direction:int) -> float: | |||||||
|         else: |         else: | ||||||
|             return speed * direction |             return speed * direction | ||||||
|     else: |     else: | ||||||
|         init_walk_state |         init_walk_state() | ||||||
|     return velocity.x |     return velocity.x | ||||||
|  |  | ||||||
| func fall() -> float: | func fall() -> float: | ||||||
| @@ -270,7 +270,7 @@ func play_animation() -> void: | |||||||
|  |  | ||||||
| func move_and_handle_collisions() -> void: | func move_and_handle_collisions() -> void: | ||||||
|     # Bouge Princesse et réagis aux éléments avec lesquels elle rentre en collision |     # Bouge Princesse et réagis aux éléments avec lesquels elle rentre en collision | ||||||
|     var collision = move_and_slide() |     move_and_slide() | ||||||
|     for i in get_slide_collision_count(): |     for i in get_slide_collision_count(): | ||||||
|         var collider : KinematicCollision2D= get_slide_collision(i) |         var collider : KinematicCollision2D= get_slide_collision(i) | ||||||
|         var tile_rid = collider.get_collider_rid() |         var tile_rid = collider.get_collider_rid() | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat