princesse/contrôles: faciliter le wall jump

Moins de gravité, et plus de distance parcourur pour le kick. Ca permet
de vraiment prendre son temps.
This commit is contained in:
Thomas Lavocat
2023-05-08 20:26:03 +02:00
parent c7fb24fdcf
commit d7c295b994
2 changed files with 2 additions and 3 deletions

View File

@@ -25,7 +25,7 @@ var DASH_SPEED = WALKING_SPEED * 2
@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]
@export var KICK_SPEED_TABLE = [0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1]
@export var KICK_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1, 1]
@export var DASH_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 2, 2, 2]
# Nombre d'incrément à rajouter lorsque la touche de saut est maintenue

View File

@@ -262,9 +262,8 @@ collision_mask = 241
slide_on_ceiling = false
floor_constant_speed = true
script = ExtResource("1_dkp7s")
FALLING_SPEED = 220
FALLING_SPEED = 200
JUMPING_SPEED = 230
KICK_JUMP_LIMITER = 0.7
COYOTE_LENGTH = 7
COYOTE_GRAB_LENGTH = 10
WALK_INCR_AIR = 4