princesse/contrôles: faciliter le wall jump
Moins de gravité, et plus de distance parcourur pour le kick. Ca permet de vraiment prendre son temps.
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@@ -25,7 +25,7 @@ var DASH_SPEED = WALKING_SPEED * 2
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@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
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@export var X_SPEED_DECEL = [0, 0.1, 0.6, 1]
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@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
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@export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1]
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@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]
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@export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1]
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@export var KICK_SPEED_TABLE = [0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1]
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@export var KICK_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1, 1]
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@export var DASH_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 2, 2, 2]
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@export var DASH_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 2, 2, 2]
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# Nombre d'incrément à rajouter lorsque la touche de saut est maintenue
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# Nombre d'incrément à rajouter lorsque la touche de saut est maintenue
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@@ -262,9 +262,8 @@ collision_mask = 241
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slide_on_ceiling = false
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slide_on_ceiling = false
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floor_constant_speed = true
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floor_constant_speed = true
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script = ExtResource("1_dkp7s")
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script = ExtResource("1_dkp7s")
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FALLING_SPEED = 220
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FALLING_SPEED = 200
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JUMPING_SPEED = 230
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JUMPING_SPEED = 230
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KICK_JUMP_LIMITER = 0.7
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COYOTE_LENGTH = 7
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COYOTE_LENGTH = 7
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COYOTE_GRAB_LENGTH = 10
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COYOTE_GRAB_LENGTH = 10
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WALK_INCR_AIR = 4
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WALK_INCR_AIR = 4
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