princesse/contrôles: faciliter le wall jump
Moins de gravité, et plus de distance parcourur pour le kick. Ca permet de vraiment prendre son temps.
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		| @@ -25,7 +25,7 @@ var DASH_SPEED = WALKING_SPEED * 2 | ||||
| @export var X_SPEED_DECEL    = [0, 0.1, 0.6, 1] | ||||
| @export var FALL_SPEED_TABLE = [0, 0.1, 0.15, 0.2, 0.3, 0.6, 0.9, 1] | ||||
| @export var JUMP_SPEED_TABLE = [0, 0.1, 0.2, 0.5, 0.6, 0.7, 0.8, 0.9, 1] | ||||
| @export var KICK_SPEED_TABLE = [0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1] | ||||
| @export var KICK_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1, 1] | ||||
| @export var DASH_SPEED_TABLE = [0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 2, 2, 2] | ||||
|  | ||||
| # Nombre d'incrément à rajouter lorsque la touche de saut est maintenue | ||||
|   | ||||
| @@ -262,9 +262,8 @@ collision_mask = 241 | ||||
| slide_on_ceiling = false | ||||
| floor_constant_speed = true | ||||
| script = ExtResource("1_dkp7s") | ||||
| FALLING_SPEED = 220 | ||||
| FALLING_SPEED = 200 | ||||
| JUMPING_SPEED = 230 | ||||
| KICK_JUMP_LIMITER = 0.7 | ||||
| COYOTE_LENGTH = 7 | ||||
| COYOTE_GRAB_LENGTH = 10 | ||||
| WALK_INCR_AIR = 4 | ||||
|   | ||||
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	 Thomas Lavocat
					Thomas Lavocat