tuiles: collisions 16x16
Pour éviter le côté escalier, les collisions sont pleines à présent.
This commit is contained in:
@@ -313,7 +313,7 @@ texture = ExtResource("2_0lafl")
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7)
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_1/angular_velocity = 0.0
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2:0/0 = 0
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@@ -325,37 +325,37 @@ texture = ExtResource("2_0lafl")
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 8, -7, -4.5, -3, -7, 8, -7, 8, 8)
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_1/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 5.5, -7, 7, -3, 7, 8, -8, 8)
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_1/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 7, -7, -7, 8, -7, 8, 7)
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_1/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -7, 7, 7, -8, 7, -8, -7)
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_1/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, -8, -7, 8, -7, 8, 7)
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_1/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8)
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_1/angular_velocity = 0.0
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1:1/0 = 0
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@@ -367,31 +367,31 @@ texture = ExtResource("2_0lafl")
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8)
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_1/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 7, -4.5, 7, -7, 3, -7, -8, 8, -8)
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_1/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 7, 4.5, 3, 7, -8, 7, -8, -8)
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_1/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 7, -7, 7, -7, -8, 7, -8)
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_1/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -7, 7, -7, 7, 8, -7, 8)
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_1/angular_velocity = 0.0
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0:2/0 = 0
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@@ -403,7 +403,7 @@ texture = ExtResource("2_0lafl")
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7)
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_1/angular_velocity = 0.0
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2:2/0 = 0
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@@ -445,7 +445,7 @@ texture = ExtResource("2_0lafl")
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7)
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_1/angular_velocity = 0.0
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2:3/0 = 0
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@@ -481,7 +481,7 @@ texture = ExtResource("2_0lafl")
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0:4/0 = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8)
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_1/angular_velocity = 0.0
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1:4/0 = 0
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@@ -493,7 +493,7 @@ texture = ExtResource("2_0lafl")
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2:4/0 = 0
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8)
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_1/angular_velocity = 0.0
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0:5/0 = 0
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@@ -505,7 +505,7 @@ texture = ExtResource("2_0lafl")
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7)
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_1/angular_velocity = 0.0
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2:5/0 = 0
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@@ -937,7 +937,7 @@ texture = ExtResource("2_0lafl")
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8:4/0 = 0
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8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:4/0/physics_layer_0/angular_velocity = 0.0
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8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
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8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:4/0/physics_layer_1/angular_velocity = 0.0
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8:1/0 = 0
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@@ -1082,7 +1082,7 @@ texture = ExtResource("2_0lafl")
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8)
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_1/angular_velocity = 0.0
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12:3/0 = 0
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