tuiles: collisions 16x16
Pour éviter le côté escalier, les collisions sont pleines à présent.
This commit is contained in:
		| @@ -313,7 +313,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 1:0/0 = 0 | 1:0/0 = 0 | ||||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7) | 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 1:0/0/physics_layer_1/angular_velocity = 0.0 | 1:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 2:0/0 = 0 | 2:0/0 = 0 | ||||||
| @@ -325,37 +325,37 @@ texture = ExtResource("2_0lafl") | |||||||
| 3:0/0 = 0 | 3:0/0 = 0 | ||||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 8, -7, -4.5, -3, -7, 8, -7, 8, 8) | 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 3:0/0/physics_layer_1/angular_velocity = 0.0 | 3:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 4:0/0 = 0 | 4:0/0 = 0 | ||||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 5.5, -7, 7, -3, 7, 8, -8, 8) | 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 4:0/0/physics_layer_1/angular_velocity = 0.0 | 4:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 5:0/0 = 0 | 5:0/0 = 0 | ||||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 7, -7, -7, 8, -7, 8, 7) | 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 5:0/0/physics_layer_1/angular_velocity = 0.0 | 5:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 6:0/0 = 0 | 6:0/0 = 0 | ||||||
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 6:0/0/physics_layer_0/angular_velocity = 0.0 | 6:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -7, 7, 7, -8, 7, -8, -7) | 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 6:0/0/physics_layer_1/angular_velocity = 0.0 | 6:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 7:0/0 = 0 | 7:0/0 = 0 | ||||||
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 7:0/0/physics_layer_0/angular_velocity = 0.0 | 7:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, -8, -7, 8, -7, 8, 7) | 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 7:0/0/physics_layer_1/angular_velocity = 0.0 | 7:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 0:1/0 = 0 | 0:1/0 = 0 | ||||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8) | 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 0:1/0/physics_layer_1/angular_velocity = 0.0 | 0:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 1:1/0 = 0 | 1:1/0 = 0 | ||||||
| @@ -367,31 +367,31 @@ texture = ExtResource("2_0lafl") | |||||||
| 2:1/0 = 0 | 2:1/0 = 0 | ||||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) | 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 2:1/0/physics_layer_1/angular_velocity = 0.0 | 2:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 3:1/0 = 0 | 3:1/0 = 0 | ||||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 7, -4.5, 7, -7, 3, -7, -8, 8, -8) | 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 3:1/0/physics_layer_1/angular_velocity = 0.0 | 3:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 4:1/0 = 0 | 4:1/0 = 0 | ||||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 7, 4.5, 3, 7, -8, 7, -8, -8) | 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 4:1/0/physics_layer_1/angular_velocity = 0.0 | 4:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 5:1/0 = 0 | 5:1/0 = 0 | ||||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 7, -7, 7, -7, -8, 7, -8) | 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 5:1/0/physics_layer_1/angular_velocity = 0.0 | 5:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 6:1/0 = 0 | 6:1/0 = 0 | ||||||
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 6:1/0/physics_layer_0/angular_velocity = 0.0 | 6:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -7, 7, -7, 7, 8, -7, 8) | 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 6:1/0/physics_layer_1/angular_velocity = 0.0 | 6:1/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 0:2/0 = 0 | 0:2/0 = 0 | ||||||
| @@ -403,7 +403,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 1:2/0 = 0 | 1:2/0 = 0 | ||||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7) | 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 1:2/0/physics_layer_1/angular_velocity = 0.0 | 1:2/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 2:2/0 = 0 | 2:2/0 = 0 | ||||||
| @@ -445,7 +445,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 1:3/0 = 0 | 1:3/0 = 0 | ||||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -7, 8, -7) | 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 1:3/0/physics_layer_1/angular_velocity = 0.0 | 1:3/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 2:3/0 = 0 | 2:3/0 = 0 | ||||||
| @@ -481,7 +481,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 0:4/0 = 0 | 0:4/0 = 0 | ||||||
| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 0:4/0/physics_layer_0/angular_velocity = 0.0 | 0:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -7, 8, -7, -8, 8, -8) | 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 0:4/0/physics_layer_1/angular_velocity = 0.0 | 0:4/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 1:4/0 = 0 | 1:4/0 = 0 | ||||||
| @@ -493,7 +493,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 2:4/0 = 0 | 2:4/0 = 0 | ||||||
| 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 2:4/0/physics_layer_0/angular_velocity = 0.0 | 2:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) | 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 2:4/0/physics_layer_1/angular_velocity = 0.0 | 2:4/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 0:5/0 = 0 | 0:5/0 = 0 | ||||||
| @@ -505,7 +505,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 1:5/0 = 0 | 1:5/0 = 0 | ||||||
| 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 1:5/0/physics_layer_0/angular_velocity = 0.0 | 1:5/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 7, -8, 7) | 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 1:5/0/physics_layer_1/angular_velocity = 0.0 | 1:5/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 2:5/0 = 0 | 2:5/0 = 0 | ||||||
| @@ -937,7 +937,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 8:4/0 = 0 | 8:4/0 = 0 | ||||||
| 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 8:4/0/physics_layer_0/angular_velocity = 0.0 | 8:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8) | 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 8:4/0/physics_layer_1/angular_velocity = 0.0 | 8:4/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 8:1/0 = 0 | 8:1/0 = 0 | ||||||
| @@ -1082,7 +1082,7 @@ texture = ExtResource("2_0lafl") | |||||||
| 8:0/0 = 0 | 8:0/0 = 0 | ||||||
| 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
| 8:0/0/physics_layer_0/angular_velocity = 0.0 | 8:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
| 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8) | 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||||
| 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) | ||||||
| 8:0/0/physics_layer_1/angular_velocity = 0.0 | 8:0/0/physics_layer_1/angular_velocity = 0.0 | ||||||
| 12:3/0 = 0 | 12:3/0 = 0 | ||||||
|   | |||||||
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	 Thomas Lavocat
					Thomas Lavocat